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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

 
 
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Old February 28th, 2008, 03:50 PM

jscott jscott is offline
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Default Re: Remove Curses and Horror Marks?

Your arguments are incredibly far out of the mainstream.

I can rebut most of your points by simply saying that being a human player I have a massively unfair advantage over the AI opponents.

The game should feature a save/reload system. I know how to save and reload the game by copying the folders. I rarely use it, but I'm not going to lose a 70 turn game because of a bug (which happen all the time and have permanent consequences), a flukish event (pretender being killed by her own archers while pursuing routed enemies), or some other silly event.

I've just purchased Dominions 3 and played only three games deeper than 50 turns (none to completion, because a 100% victory is just tedious), and I've only been challenged by the AI very briefly and this was without any save or reloading.

And only people with abo****ely unlimited free time can afford to play a Dominions 3 game to the end when you are clearly going to lose. I don't have unlimited free time and I doubt my friends and family care how I play in single player.

Again, your response is bizarre and its hard for me to believe you were completely serious.

Edit: I also consider it very likely that the reason there is no save/reload feature in the game is because of the over-emphasis on PBEM and multiplayer. I find it hard to believe that a game that completely neglects its AI to the extent that Doms3 does is attempting to make some broader point about single player gamers being too soft because of excessive saving and reloading. I think the lack of this feature is more a result of lack of emphasis than some kind of ideological purity, but I'm sure the developers appreciate their fans ascribing this level of sophistication to their motives and results.
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