Re: Frequently Asked Questions for Newbies
Help me out here, fellas...
WEAPONS
2.4.4 Weapon Types / Classes
2.4.4.1 Seeking. Example: (Missiles, Crystalline Torpedo). Once launched, have a %100 hit probably unless intercepted by point defense, fighters, or some direct fire weapons.
2.4.4.2 Direct Fire. Example: (Anti Proton Beams, Normal Torpedoes). Must be fired within range determined by weapon type and mount. Offensive Bonus and Defensive Bonus variables affect the actual chance to hit.
2.4.4.3 Point Defense. Example: (Point defense I-V). Automatically fire at seekers or fighters when in weapon range.
2.4.4.4 Armor and Shield Skipping. Example: (Null Space, Engine Destroyers, Weapon Destroyers). Successful hits ignore enemy armor and shield components. Engine/Weapon Destroyers do damage to those components only.
2.4.4.5 Armor Skipping Example: (Boarding Parties, Security Stations, Crystalline Shard Cannons).
2.4.4.6 Shield Skipping. Example (Phased Polaron Beams). Successful hits ignore normal shield components. Phased Shields absorb Phased Polaron hits (Shields 6+ technology).
2.4.5 Targeting. In order for a weapon to fire at a particular target (satellites, ships, etc.), that target must be included in the Weapon Details "Targets" list.
[ August 15, 2002, 16:04: Message edited by: Stone Mill ]
|