Quote:
Originally Posted by Technowolf
Turns out that, yes, the Harpoon Warriors are the reason the mod crashes the game. It appears they share a unitid with another (vanilla) unit, but I don't know which. The harpooners unitid is 2501 iirc, which should be above the current number of vanilla units. I'll do a few more tests tonight and get the results to you all tomorrow.
Technowolf
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Aye this issue sprung up when the new nations were added last patch. It pushed the vanilla count into the 2000+ range which used to be reserved for mods. It actually messed up quite a few of my mods including Haida Gwaii. I have moved the units in the next version of the mod about 300 to 400 slots above the current vanilla units, hopefully that will be a good enough buffer
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