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Originally Posted by chrispedersen
The "no break" napper puts a lot of time and energy into one of these games
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If by "time and energy" you mean buying a lot of province defence, sending scouts everywhere, putting effort in magic intelligence, studying the scoregraphs to know what's going on in the world, and having a plan B (C,D,E,F, etc) if something goes wrong - YES, seems like a PERFECT target to me. Try to backstab someone with this description, I'm sure you succeed.
Quote:
Originally Posted by chrispedersen
hoping to get a good ally, or at least a reliable neutral.
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Oh, the victory condition was to find a good ally? Why didn't anyone told me about that? So much time down the drain...
Quote:
Originally Posted by chrispedersen
Even if the attack does not succeed, it leaves such a taste in ones mouth, he really doesn't want to play the game.
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Thats the spirit wars are usually won with!
Quote:
Originally Posted by chrispedersen
People that are "hohum" nappers have written about how much fun it is looking for the right opportunity to backstab. Great. Fun for you. Not at *ALL* fun for a lot of us.
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Don't say a word, it's really upsetting when someone strikes on you in the wargame with "destroy them all" objective.
Quote:
Originally Posted by chrispedersen
I don't want Nap or No Nap games - I just want to know what standards OTHER people are playing under.
But seriously, what is wrong with a sticky thread where handles are registered something like
1: will break a nap in a heartbeat.
3: Will break a nap in duress
4: Will break a nap to prevent game loss
5: Won't break a Nap
So then all that would be necessary would be to rate -
SnowWhite 4
Gurmpy - 5
GlointheDark 1
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A good suggestion indeed. I would also suggest to add a special victory condition for nations played by people with tag 5: "Build a spaceship and fly to Alpha Centauri".
Just play and consider everyone is tag 1, it would save you some nerve.