Re: Damm Range Check Errors
"I can't really say, but as I understand the Windows enviroment, you don't write directly to the hardware, but rather to the OS. If this is true then the hardware shouldn't matter at all."
This assumes the hardware plays nicely together in the first place. Not always.. sometimes components don't like each other, but only show it in taking up more resourses, crashing at odd times, etc.
Case in point: Mechcommander 2. I think someone tried to get a little too tight with their code on that one, and didn't leave much room for error. The end result is that if your system is even SLIGHTLY off what MC2 expects it to do, it'll run like crap. The game was running better on some people's PII 400s than their new machines, better and higher (HIGHER) resolution on some machines, etc.
Phoenix-D
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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