.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPWW2 > After Action Reports
Notices


 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #1  
Old January 10th, 2009, 03:31 PM

RERomine RERomine is offline
Captain
 
Join Date: Oct 2008
Location: Columbus, Ohio
Posts: 975
Thanks: 1
Thanked 14 Times in 12 Posts
RERomine is on a distinguished road
Default DAR: Poland

Germany vs. Poland

Mission: Meeting Engagement, Poland, 9/1939 - scattered objectives.

Enemy: Reinforced Battalion - 1-2 Armor Co, 2-3 Infantry Co, 1-2 Cavalry Trps, 4-6 Artillery Btry, plus ATG and AAA. Average force experience, ~65.

Terrain: Map = 100x100. Moderately wooded terrain with 50% of the map having trees and the other 50% composed of clear area, fields and tall grass. The wooded terrain is clustered, so there are solid areas of woods and areas of clear ground. There are a few small hills between the deployment zones, mostly to the north of an east-west road roughly centered in the map. That is an additional modest sized hill in my deployment area in the northwest corner of the map. There is one additional road, which runs mainly north-south before turning northeast about 1000m from the north edge. The road is just outside the enemy deployment zone for most of its length until the northeast turn. Visibility = 34.

Troops: 1 Armor Co. (5 PzKw IId, 17 PzKw IIIb/d(s)), 2 Infantry Co. (PzGren w/trucks), 4 Artillery Btry (On board, 16 tubes towed w/o transport), 2 ATG sections. (3 37mm TaK 30, 3 37mm PaK 35/36 w/trucks)), plus recon (including 1 spotter plane) and ammo supply. Average force experience, ~75.

Time: 35 Turns

Analysis

Since the new patch has been installed, I figured I would start my campaign over again. Rather than going with an SS force, I've gone with a panzer grenadier force. At the moment, my core isn't complete to what I want to make it a complete force. In the end, it will be a well rounded battalion sized task force. Main elements missing at this point are integrated artillery, AAA and ammo supply. The transports at the moment are trucks instead of half-tracks. I will make due until I get repair points to fill the gaps. This should take a bit longer since I'm running -20% on repair points for my setting. On with the analysis.

The Polish force is a capable foe in game terms. Disadvantages they suffered in the war are minimized here. Their experience is less, but in compensation they will get more units. Their armor is pretty much equal of the German armor, so standing toe to toe with them is only asking for trouble. The same can be said of their field guns and ATGs. Even their anti-tank rifles are a threat. One element I'm not worried about are cavalry. They do move quickly, but tend to be lightly armed and no match for armor and infantry. The key to defeating the Polish force is to fight them on my terms and not theirs.

Terrain elements look like they give me an edge. There are three hills between the deployment zones and I should be able to get to at least two of them first. From one of the ones I can get to first, I should be able to cover the third and keep the enemy from putting it to good use. The other hill I can get to is just north of the east-west road. I will be able to cover that road effectively and let the Polish force come to me. The northern edge of the map, which will end up being my left flank is relatively open. It should be easy to cover with a few guns. The southern or right flank will be a bit more complicated. There are more woods in this area and it will take more time to position for me to position in those. One other aspect that is helpful is most of the flag locations are north of the east-west road. There are only three south of this road I need to capture.

I see the keys to this battle as the three hills between the deployment zones. They are designated Hills 1, 2 and 3 from south to north.

Plan

The initial phase of the battle will be to capture Hills 1 and 2. One grenadiers company will be tasked with this. The company will be reinforced with one platoon from the other grenadiers company meaning for this battle, one will have four platoons and the other will have two platoons. Each company will be supported by one tank platoon. For clarity sake, each platoon additionally has one ATG section, one scout section and an FOO cross attached. The tank company also has an FOO. Finally, there is one more FOO at battalion level, so I have a total of four.

Two platoons of grenadiers each will move to and capture Hills 1 and 2. Once they have the hills, they will deploy to engage advancing enemy forces. The objective is to allow them to defeat the enemy forces by taking a temporary defensive posture on these hills. Once the enemy force is beaten, the two platoons on Hill 2 will advance on Hill 3 and open of the enemy flank while the other two platoons on Hill 1 will advance forward. These moves will be supported by the tank platoon supporting this company. The two remaining tank platoons and headquarters section will remain in reserve until Hill 3 is captured and the flank is open. At that time, they will move around the enemy flank and exploit the opening. Company ATGs will cover the open area on the left flank, repositioning as the force advances.

The understrength company will deploy in the woods, designated as the South Woods, south of the east-west road. Their objective will be to prevent any enemy push on the southern half of the map. They will advance forward if the opportunity presents itself and if it can be done without leaving the flank open to exploitation by the enemy.

I've attached a map with my basic plan outlined on it.
Attached Thumbnails
Click image for larger version

Name:	Assault Plan.jpg
Views:	345
Size:	99.6 KB
ID:	7527  
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:38 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.