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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

 
 
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Old March 21st, 2009, 10:11 AM

Sombre Sombre is offline
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Default Re: Sombre's Mods

The Verminlord is finished and does have an attack animation. Maybe not in the last public version though. The reason for the communion animation when you hit something is the doom glaive is a vanilla weapon and that's the animation from its secondary effect I guess. Nothing to do with me.

They have a bonus hoof attack which is more than most SCs get. If they had a bonus hoof, bite and claw attack as well as two hand slots, it would be pretty ridiculous. So the answer is Verminlords /could/ rip you apart without any weapon at all, but they don't, because they have weapons. You shouldn't be using them without any kit when they have full slots other than head :P

I'm not going to give them disease cloud because it would primarily be irritating and doesn't fit their description - it's more of a flavour description than one to point out a gameplay ability. They are the right hand of the god of decay after all.

Skaven aren't a dual bless nation, ideally. You can play them that way but the censers are more of a support troop than anything that wins battles on its own, which is what you need to justify a dual bless. It sounds like your best bet is to go down construction early and use the warpfire throwers behind a wall of skaveslaves etc to cause casualties. If you're worrying about your own losses and trying to come up with elites than win battles without taking any, you aren't playing the skaven right.

I will update Skaven fairly soon with a bunch of little tweaks and probably a first go at the EA version of them, which will require more tweaks and balance based on feedback.
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