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Old April 1st, 2009, 05:06 AM
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Default T17-18

T17
At the road a squad appears & is routed into the arms of HQ who kills it. KVII appears hit for no effect there is also a T-26 over by AA area that avoided tanks there >> fire at KV but no effect closest tank is out of APCR, other tries but APCR fails as range over 500m still perservere its out of shots. 3 tanks here move to close range it probably has company. HT10 runs right upto but even side shots do nothing & its now out of APCR. Mk4 takes on T-26 but the best it manages is a damage result so have to use Mk3 here to destroy it. This leaves free passage for a HT which runs upto KV its immobilised by the squad. Pioneer in HT is rushing to the area has to unload at end of move as could be vulnerable. 3 Mk3s & a few HT with AT infantry are heading here but a long way off.
AA area squad finds a 76 routes it but hurt a bit, units heading down the road find more runners as what arty I have is falling round here.
<< Wreck area a T-26 was taken out by Mk3 squadAT got another >> again little progress due to pinning so tank moves 100m on its own & squad that can heads into buildings looking for missed units, finds & kills one.
Central road moving along sniper finds HQ at the last N>S ish road, recieves fire but routes, MMG moves onto that road in a nice position to catch runners & gets HQ running, in the process mortar now adjacent to him is killed in the splash.
76ATG lot are now killing arty
FF Another 5 squads turn up all but one is in good order after the exchange. Get the 7 down to 3 but super recovered & got several men.
Ha getting lax forgot to move arty last go so only 4 tubes this turn

T18
Road another squad turned up HQ killed again one rallies killing 3men before dying, KV crew bailed so kill it. Squad & Pioneer head out for a look Pioneer enters woods on the other side another KVII which is burnt to a crisp. HT10 heads out for a little look recieves fire from 76 squad routes vehicles kill.
<< AA area Squad furthest North takes on 2 squads one has vanished >> kills ATG & routes squad 223Fu in position down road to give ranged support. Others are at last road killing runners. units moving back to take missed flags will get them all next turn.
FF 2more squads turn up & find a 3rd we are losing men but the situation is contained only 2 units remain by turn end.
Otherwise just killing runners a platoon of Mk3s & a couple of squads are heading for FF as its somwhat depleted while others are moving back to cover flags in case some one slips through.
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