By will alone I set my mod in motion (Dune mod ideas)
Ok I've been kicking this around for a few hours, and want to write it down before I forget stuff.
Dune is cool.
A Dune mod could be cool. Here are some things I'm thinking about.
1) Most of the players would be Houses of the Landsraad. Their goal would be to dominate the empire.
2) One player could perhaps be the Emperor. He would control forces more powerful than any two or three House rulers, but he would need to balance them off against one another. There would need to be some incentive for players to help the emperor; perhaps the Houses are poor and need mineral infusions (Trade & Research alliances).
3) Someone could control the Bene Gesserit (modified psychic tree). Their goal could be a more passive one; keep the galaxy at peace for as long as possible. Ensure the empire survives (they would have to have some way to pressure the Houses)
4) The Spacing Guild: The quadrant has no warp-points, and no one can research warp-point opening (in fact, probably no stellar manip at all). However, one player..the Spacing guild, starts with Open and Close Warp point (and large ships?). The other players must negotiate with the Guild to get warp access to other parts of the galaxy. The Guild wins by amassing a huge fortune in minerals/tech etc. Maybe they can't research at all, hmm. And they can't colonize either, they'd be like nomads from P&N.
So those would be the players.
Obviously so far I'm missing the most important thing, Arrakis. I'd need some way to introduce a planet that provides an unbelievable amount of wealth and power, and make it a key factor in winning the game.
And tech. I'm going to read through the books and come up with some ideas for tech. Like the weirding modules, and ornithopters. Hmm, maybe weirding modules could be adapted as ship mounted weapons.
Ok, this is obviously very preliminary at the moment, but I do feel there is some potential (without much needed to be done to change the code). I especially like the idea that everyone is reliant on the Spacing Guild for travel. And it lets the Guild, although they aren't a military power in their own right, influence the outcome of the game.
Gentlemen, lend me your suggestions
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