Re: Warhammer Nation: Lizardmen - v0.6 UPDATE
Ah yes, that's true about the 3rd generation Slann. I had intended to give them domsummon2 or something of temple guard but I decided against it until I could test more (spawning units with upkeep can be a bit problematic). So just ignore that bit in the description for now I guess :]
The Bloodscales are potentially the cheapest to get (if you get a big blood economy) but I think you're right that going so strongly into blood with lizards is somewhat tricky. Their unholy axe does work very well against sacred enemies, but I haven't seen their blood vengeance actually do that much yet - I will have to try thugging them with more than a couple of items and see what happens. I guess they could be used to swarm an SC and maybe kill him with blood vengeance or something, but it gets an mr roll to resist after all.
Regarding Chotec - I think giving the sunscale heatpower 3 might be a bit too strong, though if I remember correctly it also makes him completely rubbish in the inevitable cold 3 you're going to run into (especially if the enemy has water magic).
Xhotl is probably my favourite spawning at the moment, graphics (bubblegum!), flavour and gameplay wise. They're just awesome with a big communion behind them laying down crazy aoe cold, shock and poison. Of course they get absolutely owned by fire magic, even fireflies sorts them out easily.
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