.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #1  
Old September 15th, 2009, 10:45 AM

binarysolo binarysolo is offline
Corporal
 
Join Date: Jul 2009
Posts: 75
Thanks: 14
Thanked 0 Times in 0 Posts
binarysolo is on a distinguished road
Default Newbie questions, sitesearching + lots more Qs

Hey all, Dom3 newbie here. Had a few SP/MP questions to ask.


1. Sitesearching Q's -- so basically any land can have from 0-4 magic sites, AFAIK. Do those sites include hidden fortresses? Pre-existing Mines? Temples/Mines/Labs/etc. from luck events (more specifically, do those luck events uncover sites, or just create sites)? There's a buncha FAQs on sitesearching but I can't seem to find an answer to this specific question. :/


2. Casting globals enchantments -- say there are 5 globals in effect and I want to cast a global. Does my global basically act like a random dispel at that point, subject to DRN and what not? And it can attack my own globals too, should it be one of the 5 preexisting?


3. Domain effects -- what positive/negative effects do I suffer when under enemy domain? I vaguely remember reading on the forums that while under another nation's luck domain that ends up being bad luck to me. I'm sure somebody compiled a list, but I can't seem to find it again (blah)... can anybody kindly point me to it?


4. Overland spells -- Okay, I'm being shot at by arrows from the sky. And lesser horrors are eating my commanders. And stuff. Is there any way I can ID who's doing this to me, or do I just suck it up, build domes and get bodyguards? :/

Inverse question - I'd like to cast overland spells at some secret/presumed enemy... which spells are detectable and which aren't?


5. Commander (execution) order -- What determines the execution order for commanders/mages? Is it rearrangeable?


6. How exactly does protection work? It seems to be like damage reduction... is this applied to every single attack in the same turn, and does it get reduced after every attack (like defence)?


7. How does fatigue work for items with spell abilities? Does it just use encumberance? I notice my guy spamming thunderstrike using an artifact sword and the rate of fatigue is significantly lower than I expected.


8. A flyer self-casts blink and teleports around the battlefield, being instructed to "attack rear". I notice the flyer's going to the exact same spot, even though the battlefield is changing and the locale he's at is definitely not the rear of the enemy army. What gives? (Or rather, what am I doing incorrectly here...)


9. I hear there's an active IRC channel where actives lounge around and answer these questions in real time. Now where could that be... (kindly point the way to a noob who isn't finding relevant posts, le sigh)
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:53 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.