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Old December 18th, 2009, 03:01 PM
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Suhiir Suhiir is offline
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Default Current game effects of thermobaric ammo

Quote:
Originally Posted by Mobhack View Post

The 999 code is the indication that it is a flame weapon, and should use the special flame penetration rules is all.

Cheers
Andy

Quote:
Originally Posted by DRG View Post

"Napalm" as a weapon class behaves differently than HE and has geater effects on kill and supression.

The weapon is already given a 45 HEK rating which is over twice the rating of a 152mm shell and every increase in WH size increases the overall affect in the game and ONE of those effects is the spillover effect on surrouding hexes. As you noted that warhead is 93 MM. Hardly very large, it's just over 3 1/2 inches. It would hardy have an effect on the target hex AND every hex around it which is what happens if that is boosted to a WH5 and that's why it has a WH 3.

Let's look at that from the "football/soccer" field perspective. The RPO now has a serious affect on one 50x50 metre hex. Increasing that WH size to 5 gives it an effect on the target hex 50 square metres but on the six hexes surrounding it. A standard football/soccer ranges in size from 50 to 100 yards wide by 100 to 130 yards long. At 50x100 that's the equivalent of 2 game hexes so increasing the WH size to 5 would give the RPO an effect on an area 3 and a half times that area and the RPO simply does not have the power to effect that great an area.


Don

Quote:
Originally Posted by Marek_Tucan View Post
AFAIK the random number up to Warhead Size parameter is being added to HEAT penetration rating upon impact (note sometimes the HEAT pen is also degraded, sometimes really significantly)...
I've been considering the current game effects of Thermobaric (FAE) ammo.
In "reality" FAE's are just big explosions in small packages not incendiary weapons. Currently the 40mm FAE is classified 8-Infantry Flame, the SMAW-NE as 18-Napalm, and the CBU Incendiary as 18-Napalm.
All of these weapons create a burning hex in addition to their damage effects.

Would it be "more accurate" to use the 999 AP Pen code for them?

Or possibly rate them more like a satchel charge with a smaller Warhead size (3 or 4) so they don't supress surrounding hexes?

Discussion?
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