Re: Single-Castle Game: OneFort (Full, Organizing)
If you, or another player, could do something like that, that would be wonderful. I'm not sure about tribal mages; They aren't as unbalancingly powerful as magic-site indy mages, and everyone is likely to get the chance at them. As to indy units, I did have in mind that they would be nearly all unavailable (there's always the indy archer, but I don't think it would detract from this game to remove them too).
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