Quote:
Originally Posted by Gandalf Parker
Well on AVERAGE (not every player maybe)
Solo game is when you do lots of just dropping the game when things go wrong to start a new one and try it different. At first it might be 2 turns in, then 5, then 10. Finally you feel like you have a nation and a build that works for you. Eventually even one that regularly lets you win the game. It would take an unusual game player in my opinion to be jump straight into multiplayer dom3 and be willing to stay in the game after what you feel is a catastrophic loss.
Whats interesting is how many of these games Ive seen those human-turned-AI players continue to kick tail and even win games. When the AI can play a players nation better than the player, that would tend to show a lack of time in solo play. Thats why Ive started adding a "cant turn AI" lock on many of my newbie games.
|
This is very bizarre logic. If SP teaches you to give up whenever things get tough and just start again, more SP experience would seem to result in MORE quitters. Less SP experience might just teach you to play through the game since you can't just reload.
And the other obvious conclusion is why the hell play MP if you end up killing AI's. You can do that in SP at 40 turns a day instead of wasting months to find out you are just fighting the AI. Sounds like a phenomenal waste of time to me.