.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPMBT
Notices


 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #11  
Old August 5th, 2010, 09:47 PM

raygun raygun is offline
BANNED USER
 
Join Date: Aug 2010
Posts: 46
Thanks: 3
Thanked 0 Times in 0 Posts
raygun is on a distinguished road
Default Re: Question about radios

Quote:
Originally Posted by Imp View Post
Okay I did not really understand that & have no need to know where the units are.

So B1 + B2 can contact superiors buy [sic] radio.
B0 can also contact his superior AO & in fact is near by as has voice contact...
- emphasis mine

Really!

A0 is in voice contact with B0? They're 200 hexes apart!

C0 is in voice contact with B0? They're 12 hexes apart!

S0 is in voice contact w/C0 from 20 hexes away?



I'm going out on a limb and speculate that white R at 200 hex separation means they got all bars. Yellow R means you got some bars and the call could get dropped. If I have yellow R and I move to w/in 4 hex of my superior, I'm gonna get a white R. While my phone may still have a bad connection: I gots contact because I'm w/in verbal range. Right? OR, by moving either B1 or B0, B1 may get a white R. But if B0 moves such that B1's connection is improved, it could adversely affect C0's comm link to B0 wherby C0 gets no bars to B0 (outright red R). Right?

Suppose B1 drops their call during a rally attempt, does that count against B0? Does that mean that even C0 - with white R - can't be rallied by B0 because B1's rally failed (on account of B1's dropped call)?

Last edited by raygun; August 5th, 2010 at 10:04 PM..
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:43 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.