Quote:
Originally Posted by WingedDog
Don’t miss our special offer: let your Dragon out expanding without awe, collect all possible afflictions and get a free title ‘Dragon of thousand wounds’.
Seriously, I have seen in several MP games aweless Dragons of my opponents been killed by independents, or had mass afflictions after expansion stage. Also I had personal negative experience: in YARG game I used Blue Dragon with dom7. On turn 7 or so he had received a lucky hit from militia troop and ‘Disease’ affliction was successfully added to his already present ‘Limp’ and ‘Chest wound’. Very next turn he received ‘Mute’ as a result of disease, and it didn’t go well with my long-term strategy.
It isn't nessesary you will repeat my story, but tests I made afterwards displayed Dragon without Awe is a gamble. If you feel lucky - sure, try it, I know I won't anymore.
Another thing I understood through my experience: Pretender SC’s should be expandable. I see no sense of spending too much design points on someone who’s main job is to risk his life on the battlefield. Adding extra death path on the Dragon costs a lot, but he is capable of expanding early without it and Fear and Soul Vortex wouldn’t save him from horde of undeads + Rigor mortis in midgame. IMO SC’s are better combined with high dominion and good scales, if strong death magic is so viable for the nation it is better to choose another pretender.
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Awake blue dragon with W9 + Nations with access to sacred undead = very efficient combo
Who cares if he dies after early game?- early expansion + bless benefit reap the fruits throughout the game, anything more from him is an added bonus.
I personally love the blue dragon. Too bad they took out his water breathing.