.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
The Star and the Crescent- Save $9.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPMBT
Notices


 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #2  
Old November 2nd, 2010, 05:02 PM
Marcello's Avatar

Marcello Marcello is offline
Captain
 
Join Date: Sep 2005
Location: Italy
Posts: 902
Thanks: 0
Thanked 55 Times in 51 Posts
Marcello is on a distinguished road
Default Re: 2 questions: Target plotting and MRVs

Quote:
Originally Posted by Lt. Ketch View Post
I know that the info bar that tell you the name and range of the unit firing at you has been discussed and that some look for ways to ignore it. I'm curious if there are times when you do have a rough idea as to how far away the person shotting at you is. I realize that it may be impossible with small arms, but I'm curious about larger ordanance. I recently discovered a way that you could plug in your map location i.e. (70,126), the range that shot was taken and an approximate angle from 90 and it will spit out the cordinate points for where the shooter could be located. The intention was to use it for plotting artillary on suspected AA guns and other longer range ordanance. I'm curious as to the realism of such a tool. Any thoughts.
In real life range to target is usually a critical variable, mainly (but not only) in order to calculate the necessary elevation to counter the attraction gravity exerts upon a projectile. Therefore most "big" ordnance has a way to calculate range to target by means such as rangefinders (optical and in modern times lasers), radar or simply stadiametric lines incorporated in the sights. So basically any "big" unit can usually estimate the range of another unit it can see.
Indirect fire artillery is something more complex, as it operates as a system, but even there range is still calculated, being even more critical than in direct fire units.
There are for example specialized radar systems that can calculate the firing position of an enemy gun by the trajectory of the shells it fires.
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 08:36 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.