.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Digital Eel > Weird Worlds: Return to Infinite Space > Scenarios and Mods

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #1  
Old December 3rd, 2010, 03:33 PM

ExplorerBob ExplorerBob is offline
Corporal
 
Join Date: Nov 2006
Posts: 108
Thanks: 8
Thanked 2 Times in 2 Posts
ExplorerBob is on a distinguished road
Default Molecular Disruptor weapon

All righty, I've developed a new weapon for Odd Adventures that can be super-powerful. It's balanced, I think, in that it's tricky for a large, slow ship to use (it has an extremely low range -- think ramming range), and the faster ships that can carry it (it's a fighter-sized weapon) are generally vulnerable to fire.

There is one potential problem with it, though: the Zorg fighter.

Most of you who're still here know I like fighters, and the Zorg fighter in particular. That ship is magic; you can slaughter ships with it because the AI is so poorly suited to dealing with it.

With the molecular disruptor weapon, though, the Zorg fighter becomes even more terrifying. It's like the Chronium Gong, only it can be reused. It's possible to destroy a Kawangi ship with the disruptor. This is because the Zorg fighter's teleportation largely negates the disruptor's range weakness.

With that in mind, do you think I should keep the disruptor as it is, and we can just deal with having it be overpowered if you get a Zorg fighter to put it on, or do you think I should make some other changes (say, make it too large for a fighter to carry)?
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:54 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.