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September 14th, 2011, 04:55 PM
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Re: DienBienPhu- How difficult to convert?
Quote:
Originally Posted by Gurachn
Thanks for the suggestion Suhiir.
I have that, but it doesn't seem to me to be a very close representation of the battle. Besides its pretty large scale and the 800x600 is a bit limiting.
It would be amazing to get a birds eye view of the different firebases at 1680x1050!
The campaign I found for SP3 seems to be a lot more meticulously researched, from what I can tell from the accompanying txt.
Too bad it seems to be unusable in MBT!
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Since the "battle" was in actual fact a siege over several months then it really does not fit any sort of single-battle scenario. A campaign would therefore be best (With no or little repair/reinforcement). The campaign could then showcase a few key "active" assault scenarios perhaps.
There is quite simply no sane way to write any form of conversion utility for SP3 to SP1.
- Each hex is 250 metres, not 50. i.e. about 5x5 WinSPMBT hexes per SP3 hex.
- The contour system is totally different (SP3 had just 3 hill levels, we have 15).
- Each unit is potentially a platoon (2-5 elements). So formation structure does not quite marry up.
- SP3 turn time is also about 5 or ten minutes? - so ~ 5 or 10 times the turn allowance.
So all you can do is take notes and then manually create a map making each SP3 map hex a 5x5 WinSPMBT matrix (and fleshing out the individual detail thereof) and then manually recreate the SP3 command structure etc.
Andy
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