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Conceptual Balance Mod v1.92 - .com.unity Forums
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Old October 5th, 2011, 12:47 AM

kianduatha kianduatha is offline
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Default Re: Conceptual Balance Mod v1.92

Quote:
Originally Posted by Question View Post
...Seriously? Wow...

What about making undead immune to afflictions then? Its kind of game breaking when you have undead commanders or your pretender rack up afflictions with no way to get rid of them.

Also i noticed that my mage was burning through air gems at a ridiculous rate, even though the only wind spell he casts that needs gem is wind guide...any idea whats going on? Did the gem requirement for wind guide get increased, but the help text was left unaltered?

Edit : After one battle, my mage lost 3 air gems...he was set to cast wind guide, flaming arrows, eagle eye and 2 thunderstrikes.
Making undead immune to afflictions is definitely not moddable. Undead units are amazing. It being difficult to cure afflictions is one of the drawbacks.

Casters in general use gems to reduce fatigue if you give them some, even on gemless spells. Usually players put gems they want to save for future battles on non casters, typically stealthed scouts who run alongside armies as gem mules.
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