IronDuke99 in his recent thread:
http://forum.shrapnelgames.com/showp...13&postcount=1 proffered that winsbmpt casualties are too high given real world perceptions of acceptable losses. I found the discussion fascinating and in designing my latest Afghan USMC scenario I am testing various ways to impact battle points with respect to casualties.
Question, what percentage of a light infantry company from a First World army would be accepted as losses, no more than 6, 8, or 10 percent?
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