SPWW2 handicaps vs AI
Same poll for SPWW2 (my settings are different for this game):
Unused handicaps (things I could do that the computer cannot reciprocate).
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Arty gold spots.
Fire filtering.
Setting engagement range using Y.
Create smoke in hex manually (I still use indirect arty smoke).
Area fire. This is OP IMHO. Maybe use triple ammo each shot (say if you have 30 units of ammo and run out after 10 fires)?
Covering to break contact (w key).
Backing up (8 key).
Handicaps I use against the AI.
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Bailing crew. Stuck veteran units in danger of being overrun always get this treatment when safe to do so.
Reloading unit's ammunition. Some "fun" units don't come with enough ammo to party, the Italian SP 90mm comes to mind. I like the realism of limited ammo, not complaining :-).
Adjusting arty fire instead of always replotting.
Selectively firing weapons.
Handicaps I give the AI to use against me.
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Sometimes I will buy units I don't use to give the AI a boost when they delay/defend.
Also, note:
I never give them stat buffs; I always keep everything at 100% but set the initial campaign buy at 65k.
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