Re: Scenario
I just added a check for if the vehicle is to enter sloped+rough and has travelled a min of 3 hexes (ie might stick due to excess speed on such terrain).
No such checks are planned for other sticking terrain, since streams, marsh etc aren't the sort of thing the AI route-finding tends to utilise if the human plots a long move. Slopes are, however and I just had an irritating few vehicles hang up on a city grid which had loads of rough+slope when I tried long moves along the boulevards.
The feature is of course, only active for owners of the full game.
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