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Old January 12th, 2001, 06:06 PM

igoblin igoblin is offline
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Default Racial Traits/Culture Mod

I changed the point costs of most of the racial traits. I didn't think they were properly balanced as some traits like mechanoids and emotionless I would never pick because they cost too much.
Here the list of what I changed

Racial Traits
Increase:
Advanced Storage Techniques and Hardy Industrialists costs 1500 instead of 1000.
Decrease:
Emotionless costs 250 instead of 3000.
Mechanoids, Lucky, and Natural Merchants cost 250.
Ancient is 500.
and Power Conservation is 750 now.

Cultures

I reduced the cultures down to five and balanced them using my new point system so they all come out the same as neutral. I thought many of the current cultures overlapped too much.

Warrior
+10 Space Combat, Ground Combat
-10 Research, Intelligence, Trade

Scientist
+10 Research
-5 Space Combat

Schemer/Xenophobe
+10 Intel
-10 Happiness, Trade

Worker
+10 Production, Happiness
+5 Ship Yard
-10 Research
-5 Space Combat

Merchant
+10 Maintenance, Repair, Trade
-10 Intelligence
-5 Ground Combat
-1 Space Combat

Racial Advantages

Increased Intelligence, Cunning, Reproduction, Mining Aptitude, and Construction to 50 points instead of 25

Lowered Repair, Farming, Trade, and Environmental Resistance to 10 instead of 25

And left all others the same except for Reproduction where I changed the minimum to 80 instead of 91.

Of course this is just the first Version so it may not be any more balanced the the default settings. Please let me know if you think some of these costs are not balanced. I wanted to make the cultures more distinct and ideally be friendly with other cultures and enemies of others. For example the merchants would have a hard time dealing with the xenophobe culture because of the difference in Intelligence point modifiers but may be friendly torwards workers and scientists because of the trade benefits.
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