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  #81  
Old December 19th, 2002, 05:10 PM
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David E. Gervais David E. Gervais is offline
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Default Re: SE4 by Committee

SJ, your new badge order is in.. Get it over at the 'Avatar' thread!

Cheers!
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  #82  
Old December 19th, 2002, 06:46 PM
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Default Re: SE4 by Committee

Signups:
#1: Geo. (General/Colony Ship Captain)
#2: Arkcon. (Science Minister)
#3: Matryx (General)
#4: Dead meat (Defense Minister)
#5: LazarusLong (Colonization Minister)
#6: TerranC (R&D Minister)
#7: Lemmy (General/Simulation Minister)
#8: Tesco Samoa (General)
#9: Dan C (Transportation Minister)
#10: Skulky (Construction Minister)
#11: Askan Nightbringer (Senator)
#12: Sabaoth (System Lord/Local Governor)
#13: Krsqk (Finance Minister)
#14: Ragnarok (Political Minister/Ambassador)
#15: Puke (Local Governor)
#16: Captain Kwok (Nomenclature Minister)
#17: Will (Senator)
#18: Spoo (Local Governor)
#19: Ruatha (System Lord/Local Governor)
#20: Imperator Fyron (Minister -Industry/Economic?)

Minister jobs:
(Homeworlds Taken) Individual planets: small ones seem popular with RPers and those with little time to spend in the spotlight. Manages ships in orbit.
- System lords: Rules all planets in a system that have no individual ministers. Manages ships making intra-system journeys.
(Taken) Political: One overall, or possibly one Minister for each race as an Ambassador.
(Taken) Finance: Watches over the budget and expenditures.
(Taken) Defense: Manages the overall inter-system distribution of warships.
- Industry: Manages resource generation, and general facility construction. Negotiates with locals to build what facilities are required.
(Taken) Transportation: Manages the overall non-military shipping and travel arrangements.
(Taken) Colonization: Organizes colonization efforts.
Covered by Transportation if nobody claims the job.
(Taken) Science: Manages research projects.
(Taken) R&D: Designs ships.
- Covert Ops: Manages intel once researched.
(Taken) Construction: Decides locations to build at, and negotiates with local ministers.
(Taken) Minister of Nomenclature: Names and Renames planets, ships, Design Classes.

[ December 19, 2002, 19:00: Message edited by: Suicide Junkie ]
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  #83  
Old December 19th, 2002, 11:11 PM
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Default Re: SE4 by Committee

Quote:
Originally posted by Spoo:
quote:
What's the name of the empire?
I think that should be one of the first things the senate votes on.
Wouldn't that be the job of the naming minister to present a list? In fact I am a bit disappointed that he has not suggested new names for everything, least of which is "naming minister".

What I would like to know is what race we are. Any ETA for some sort of organizational start? I think SJ was setting up a forum elsewhere, how is progess on that?
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  #84  
Old December 19th, 2002, 11:30 PM
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Default Re: SE4 by Committee

The forum is already set up.
http://www.invirtuo.cc/se4/index.php
Voting on issues have already begun.
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Canadians. With guns. And a warship. What is this world coming to?
The dreaded derelict dwelling two ton devil bunny!
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  #85  
Old December 19th, 2002, 11:56 PM
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Default Re: SE4 by Committee

Sorry, I posted that before, but it got pushed down aways in the thread without getting bumped back up.
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  #86  
Old December 20th, 2002, 12:17 AM
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Default Re: SE4 by Committee

SJ, guess you either didn't see this or disregarded it
Quote:
I'll take on the job of economic minister for now as well.

I'm in favor of a few dummy AI empires being created to allow people to revolt (they will be given a new forum, and their holdings will be transfered to the new AI).

I think we shoudl also set up a judicial branch too (only supreme court). And an executive would be good we can have elections every 40 turns or so, 80 turn limit.

Im also all for the ministers having the most power, but the system lords being able to do day to day, its the ministers who give general orders, or orders to places lacking lords.

With normal SE4, not beta, everyone can look at the turn. That will help all of us make decisions.
on second thought it seems like Fyron has taken this job, o well.

[ December 20, 2002, 00:33: Message edited by: Skulky ]
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  #87  
Old December 20th, 2002, 12:31 AM
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Default Re: SE4 by Committee

One really cool idea:

Add a Bank to the game.

You will need a banker/accountant.

The central bank (represented by another empire) will allow system lords to tax up to 3% directly on production in their system on min/org/rads. These totals will be kept track of by the accountant and then gifted over to the other empire every turn. Gov't can tax income of rich ppl (senators, ministers) up to 30%. Their income is paid in $ not in min/org/rads. Of course $ can be converted into min/org/rads.

System wealth, calculated by adding up construction dollars spent, resarch points generated (x 1.2) and intel points generated (x 1.3) and adding in any min/org/rad production (x .5). You will get a number, when taxed by the system lord at up to 6% it is converted to $ and deposited in their account. Gov't can levy an additional tax up to 12%. Wealth is calculated every .0 turn so 2400.0, 2401.0, etc and then used to charge taxes for the next fiscal year.

Their will be negative effects for high taxes. one reovlt point for combined taxes over 5% per year, 2 for over 10%, and 4 for over 15%. These points will accrue over time. You can reduce them through other ways of course, however if left unattended revolt will forment.

If the total reaches 30 pts of governemnt caused tax points then the system (or any individual planet therein) will be able to revolt, revolt isn't possible before then. If the combined totals cause it to reach 50 pts the system will revolt, taking a leader with it from one of its planets, maybe killing the system lord who knows.

This will require lots of record keeping and may become too tiresome. But i'd like your comments anyway.

EDIT: had to leave midway through. Unfinished buisness

[ December 20, 2002, 00:31: Message edited by: Skulky ]
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  #88  
Old December 20th, 2002, 02:56 AM
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Default Re: SE4 by Committee

I want to be a system Lord, if there's still any system left, or Senator on a homeworld.

Otherwise I'd like to captain a ship, if possible.

[ December 19, 2002, 12:58: Message edited by: Ruatha ]
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  #89  
Old December 20th, 2002, 04:39 AM
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Default Re: SE4 by Committee

That sounds like a lot of work to simulate people's rebellions...

If the Finance wants to set up a complex tax system to decide how much money he will approve each governor and minister to spend, that's fine with me.

Rebellions would be roleplayed, where some local minister starts giving orders against senate decisions, or attempts to sabotage other ministers or something...
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  #90  
Old December 20th, 2002, 04:46 AM
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Default Re: SE4 by Committee

SJ, What is this Seniority? Is there a hierarchy? If there is, who goes from highest to lowest?
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