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February 21st, 2003, 10:02 PM
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Sergeant
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Join Date: Jun 2002
Location: Overland Park, Kansas
Posts: 209
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Re: tech to make wormholes?
Quote:
Originally posted by Puke:
or once you have the device, when you activate it, the map that you use to select the destination system will calculate distances for you.
unfortunately, you can't calculate distances before hand, to see how big of a device you will need.
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Sorry Puke, but you can calculate the distance prior to trying the device. Just count the squares and use the Pythagorean Theorum to calculate the distance (like Slick said). Will be very close to what the game calculates. You can turn on the squares under to do the count and then shut them off again because they are annoying...Greybeard
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February 22nd, 2003, 12:10 PM
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Second Lieutenant
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Join Date: Jul 2002
Location: Belgium
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Re: tech to make wormholes?
Calculate? Pythagorean Theorum?
NOOOOOOOOOOO *runs away screaming*
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February 22nd, 2003, 01:05 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: tech to make wormholes?
Quote:
You can turn on the squares under to do the count and then shut them off again because they are annoying...
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Only to some people. 
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February 23rd, 2003, 01:43 AM
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Lieutenant General
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Join Date: Dec 2000
Location: california
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Re: tech to make wormholes?
Quote:
Originally posted by Greybeard:
Sorry Puke ... use the Pythagorean Theorum ...
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of course you can. i did not mean to countermand what had already been said, but to point out that there is no automated way of doing this in game. most people probably have not touched geometric formulas since middle school, though. im sorry to say, that (a^2 + b^2)^0.5 is probably beyond the average American's grasp. Of course, it should also be noted that the average SE4 player is probably a few notches above the common schlock.
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...the green, sticky spawn of the stars
(with apologies to H.P.L.)
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February 23rd, 2003, 03:59 AM
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Colonel
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Join Date: Jun 2002
Location: Connecticut
Posts: 1,518
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Re: tech to make wormholes?
Quote:
Originally posted by Puke:
i did not mean to countermand what had already been said, but to point out that there is no automated way of doing this in game.
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You're right, Puke, there's no automatic way before you research your first opener. But once you try the first one out, the map it shows displays the distances you're trying to link.
But even before someone mentioned I could use the Pythagorean theorum, I kinda had an idea. Level 1; leads practically nowhere. Level 5; leads practically anywhere. You can sort of guess what you're trying to connect, and shoot for the correct tech level.
By the time the warp opener ship is built, you might have gained another level or two in stellar manipulation. You'll want to retrofit anyway.
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