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  #1  
Old April 26th, 2003, 07:15 PM
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Default Re: PBW Planet Colonization And Growth

In one PBW game I did as follows:

I had 3 starting planets and full tech so it made my choices simpler (all home planets had level 3 resource productioon facilities so there was no shortage of the resources first). First 10 turns I emergency built 10 construction bases in every homeworld. By then I had 30 bases to product colonyships while my 3 planets recovered from the emergency build.

Then, on every planet I colonize/conquer, first thing I build is Space yard. Then all production is faster. Needless to say, I got shortage of resources at the very beginning, but When I colonized new colony, I made it build mines and rad extraction facilities. My bases made colonyships fast enough (10/turn). So, I kept delicate balance in my resources (always zero), until I got enough planets to produce more resources than I was able to use. Then I ordered all my planets to build 1 or 2 construction bases which made more ships. etc.

Eventually, I had 2 or 3 times more bases making ships than I had planets, but my planets build then monolith facilities and robotic factories, etc. so there was no shortage of the resources anymore.
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  #2  
Old April 27th, 2003, 12:38 AM
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Default Re: PBW Planet Colonization And Growth

Quote:
Originally posted by geoschmo:
quote:
Originally posted by Atrocities:
Geo I think he is asking because he doesn't think they are cheating and just wants to know how they do it.
I am sure you are correct. However, what to the speaker sounds like a harmless question, "Are they cheating?" to the person in question and to others uninvolved can sound very much like an accusation. Once it's out there it's hard to take back. I would just encourage you friends to choose their words carefully is all. The mere suggestion of cheating is taken very seriously.

Geoschmo

Good point Geoschmo, but I would like to point out that this person is NOT my friend S/He is simply someone who emailed me. I could not answer the question and thought it was a valid one so I posted it here. I also recommended that the eMailer read this thread.

So please Geo, Don't Be Hate'n Me.
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  #3  
Old April 27th, 2003, 01:21 AM
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Default Re: PBW Planet Colonization And Growth

Check out the strategy articles: http://www.shrapnelgames.com/cgi-bin...;f=23;t=008452 web page by the current King ( Stone Mill the bad Elivs Impersonator). Lots of tips on early expansion.

IMHO:
The key is 9 or 10 one-turn Colonizers from home world on EB the first Year. Forget the bases, you get more bang for the bucks by using a moon or a small planet as spaceyards. And when leapfrogging: Don't use the best planet in the new system for the base. Go for a ****ty small one.

Edit: Why can't I get that link thingy to work

[ April 27, 2003, 00:24: Message edited by: primitive ]
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Old April 27th, 2003, 03:34 AM

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Default Re: PBW Planet Colonization And Growth

I just did a spreadsheet to show the production.
Overall it is more efficient to Emergancy Build the Colony ships with the planet than with BSYs.

One planet
10 Planets within 4 spaces of the planet.
After 14 turns the BSY method produced 15 Colony ships and consumed far more resourses. The ship yards of colonies that would be settled in 14 turns would produce 21 more for a total 36.
Resourses were wasted buiding the bases and matenance. Micro managment is a pain.

The Planet method produced 31
No contest.

[ April 27, 2003, 02:34: Message edited by: Gryphin ]
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  #5  
Old April 27th, 2003, 04:37 AM
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Default Re: PBW Planet Colonization And Growth

That is why you do not set the BSYs to EB. And the BSYs help you use up excess resource production in the first few decades that gets wasted otherwise.
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Old April 27th, 2003, 04:42 PM
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Default Re: PBW Planet Colonization And Growth

After reading all these Posts, I have just one comment - play Proportions. All this silly business of an unrestricted exponential growth won't any longer exist !!
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Old April 28th, 2003, 06:47 AM
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Default Re: PBW Planet Colonization And Growth

That limits you to just one mod. It is more fun to play a variety of mods than just one mod all the time (or no mod at all). And you are assuming that "exponential expansion" is a problem, which it really isn't.
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