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May 21st, 2003, 08:30 AM
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Shrapnel Fanatic
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Join Date: Mar 2003
Location: CHEESE!
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Re: Tournament - Invulnerable Challenge
missed that.
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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May 22nd, 2003, 01:49 AM
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General
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Join Date: Jul 2001
Location: Canada
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Re: Tournament - Invulnerable Challenge
i am in. Race against the clock should be good.
I am guessing your going to place the game in stone at turn 100 and away we go...
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RRRRRRRRRRAAAAAGGGGGGGGGHHHHH
old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg
Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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May 21st, 2003, 02:00 PM
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Major
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Join Date: Jan 2003
Location: Oslo, Norway
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Re: Tournament - Invulnerable Challenge
Cool, I’m in.
So what’s the price ? A title and a belt (David Gervais  ) would be nice 
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Never trust a cop with rubber gloves.
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May 21st, 2003, 05:31 PM
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First Lieutenant
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Join Date: Feb 2001
Location: NJ
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Re: Tournament - Invulnerable Challenge
Quote:
Originally Posted by Ragnarok
Hmm, I like this idea alot. It should prove to be very tough to take out an empire 100 turns more advanced then you are. You can count me in if you do it
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Cool, thanks…
Quote:
Originally Posted by narf poit chez BOOM
so since i don't have gold, that puts me in the suggestions? if it's gold, i got a few
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It’s Gold. I’d be happy to hear your ideas on how to set up the defense.
Quote:
Originally Posted by Imperator Fyron
STARTING TECH
High.
That's no fun
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The object for this game is to allow players all available tech to come up with their best invasion force as quickly as possible. Research is beyond the scope of this game. The AI will have max tech as well so I can set up what I believe to be an ‘impossible’ defensive network.
Quote:
Originally Posted by tecso
i am in. Race against the clock should be good.
I am guessing your going to place the game in stone at turn 100 and away we go...
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Cool. I think I can get what I want by turn 100. It’s going to be a b*tch to defeat.
Quote:
Originally Posted by primitive
Cool, I’m in.
So what’s the price ? A title and a belt (David Gervais) would be nice
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That is an excellent proposal. I think I’ll ask David to develop an Icon for the winner’s signature.
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May 21st, 2003, 07:19 PM
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Major
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Join Date: Nov 2000
Location: Biddeford, ME, USA
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Re: Tournament - Invulnerable Challenge
I'd be interested as long as I'm not competing against anyone that helped setup the AI's defense. That would definitely give those players an advantage. IMO anyone entering the tournament should have no knowledge whatsoever about the AI opponent except that they have a 100 turn head start...
$.02>
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May 21st, 2003, 09:53 PM
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Corporal
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Join Date: Dec 2002
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Re: Tournament - Invulnerable Challenge
Just curious, is this going to be using custom AI files or a well known AI? I think custom could be a lot harder.
Also, make sure you can't trade star maps with the AI for its home planet 
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May 21st, 2003, 10:02 PM
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Shrapnel Fanatic
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Join Date: Mar 2003
Location: CHEESE!
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Re: Tournament - Invulnerable Challenge
well, with one warppoint the obvious thing to do is dump mines, sats, bases, ships and the kitchen sink on the warppoint.  we need some way to keep the players from reading the suggestions.
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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