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  #1  
Old February 13th, 2001, 11:21 PM
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raynor raynor is offline
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Default Re: Good TG contest map available

quote:
Originally posted by Emperor Zodd:
There should be a new competition after the patch.


No. There shouldn't. Geoschmo, Tomgs, Drake et. al. have lost enough sleep already.

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Old February 14th, 2001, 03:03 AM

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Default Re: Good TG contest map available

quote:
Originally posted by geoschmo:
Even if I can't work out the ringworld thing, with all those extra planets, I figure I ought to be able to break 100 Mil.


Heck, if you improve from 7M resource production to 50M, don't give all this credit to the map. I'd say the map will help with your upper limit, the 7x increase is all you.

[quote]Originally posted by Tomgs:
When the patch comes out I think that high score will be unmatchable because of the changes to emergency build. [quote]

Yeah, you're probably right. at 150% rate instead of 200%, I'd lose 2 turns for each planet just building the space yards. Other than that though it'd mainly affect my ringworld building I think. Still, those two turns early lose me over 10M points alone at the end, and that's just a minimum effect. The ringworld situation would be even worse, for a number of reasons.

Now if you could work on multiple things in the same turn it'd REALLY hurt, but as it stands, I lost a lot of extra construction time building facilities on my planets under emergency build. The change to facility construction wouldn't be affected. I'd just have to up my construction rate 6 points to compensate, so it wouldn't be that bad. (Give yourself a gold star (or a ringworld if it makes you happier, heh) if you can figure out what rate I set my const. at now from that info. )

-Drake
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Old February 14th, 2001, 03:54 PM
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Default Re: Good TG contest map available

Drake,

I don't suppose you'd like to go ahead and post your turn 150 save game?
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Old February 14th, 2001, 06:59 PM

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Default Re: Good TG contest map available

I'll think about it. Anyone seriously interested in copying my race settings could probably do so already with all the stuff I've posted thus far, so there's a good chance I'll upload the turn when I get home later tonight.
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Old February 14th, 2001, 07:34 PM
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Default Re: Good TG contest map available

I don't think it will make a huge of difference to anyone's performance. I think your technique and timing are more important to your performance than the racial settings.

Of course settings help, but pluging in your settings aren't going to add 220 Million points to my score!

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Old February 14th, 2001, 08:16 PM

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Default Re: Good TG contest map available

quote:
There should be a new competition after the patch.
Well, what I'm pushing my bosses on is a head-to-head team contest, not a high-score one. Up to 20 players on a map right? Well, with the TCP/IP connections coming out, we could setup a gig where, say four-player teams get together and take each other on. No AI players, just other humans. Give the ShadowXpanse Leage and all the others a chance to flex some Imperial Muscle.

Also, our past trend is to keep records on all Versions. So there's a world record for Pac Man arcade, and one for Mame, and one for Atari, and this, and that. If there's enough interest (sadly, this doesn't seem to be the case just now) we'd probably do something like that keeping records for each Version. But as it stands we're just not getting much response from the public on the contest. Only about 80 visitsper day compared to 2,000 for Tony Hawk's Pro Skater 2. Nevertheless, even if there isn't an official contest, all world records can be challenged at any time, so we will need to sit down, probably with Aaron, and figure out how to work things out as the patches keep coming.

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Old February 14th, 2001, 08:54 PM

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Default Re: Good TG contest map available

I would be curious in when your first ringworld went up. I think I may with careful micromanagement get my 1st one filled with facilities with it being domed.

I'm ready to be done with my ringworld building so I can start on building the bases I need for the score.

My biggest problem was using the AIs as cargo storage rather than building my own. I got rid of the Last one around turn 50. Also my map will only end up with about 425 worlds but there is not time to restart another one with your better map.
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