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				July 18th, 2003, 02:54 AM
			
			
			
		  
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				Shrapnel Fanatic 
				
				
				
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				Re:  STM  "Final v1.7.5"  Discussion
			 
             
			
		
		
		
		Patch 1 is out.  www.astmod.com/startrekmod/home.html  Remember you PW and USER names? 
 
The patch addresses several issues.  It also includes EMP files for the 10 major races.  I have play tested them up to 100 turns and they seem to be doing well.  (AI Bonuses Medium & High) 
 
These are just data files only, new components, and race AI files.  The new components should work and fix all of the missing bmp files.  *fingers crossed* 
 
The patch fixes the following: 
Star Trek Beta v0.9.1 
 
1.	- Added:	EmperorNames.txt 
2.	- Added:	EmpireNames.txt 
3.	- Added:	EmpireTypes.txt 
4.	- Updated:	Components Image Mod to 1.14 (thank you Fyron) 
5.	- Updated:	New Componets to work with Components mod 1.14 
6.	- Changed:	Monolith I - III from 1500, 1700, 1900, to 500, 700, 900 resources generated per turn. 
7.	- Changed:	Bussard Collector Supplies Generated from 100 to 50. 
8.	- Updated:	The Fyron Quadrant Mod to FQM Delux 2.4 
9.	- Modified:	FQM Delux to not use extra nebula bmps (keeps the size of the over all mod down.) 
10.	- Fixed:	Misspelling of Cardassian_Portrait_BattleCruiser 
11.	- Changed:	VehicleSize.txt Federation Escort tonage from 200 to 240 
12.	_ Fixed:	CompEnhancement.txt Defiant and BOP mounts now work 
13.	- Removed:	Research.txt from Neutral Race 10. (Vulcans) 
14. 	- Corrected:	All new components now have corrected new BMP numbers  
15.	- Changed:	Impulse Engine I BMP from 10 to 8 
16.	- Changed:	Impusle Engine II BMP from 10 to 9 
17.	- Changed:	Impusle Engine V BMP from 25 to 26 
18.	- Changed:	Bussard Collector BMP from 8 to 335 
19. 	- Changed:	All Warp Core images now have seperate looking BMP's 
20.	- Changed:	Ram scoop I - III BMP image from 128 to 37 (Will change later to new custom made image) 
21. 	- Added:	New Components  
22.	- Changed:	Borg Captain BMP image to a Drone Image 
23.	- Changed:	Description of Borg Captain 
24.	- Changed:	Bussard Collector and Ram Scoop Images to new images. 
25.	- Changed:	8472, Borg, Breen, Cardassian, Dominion, Federation, Ferengi, Klingon, Romulan, and Tholian component Troops to new images. 
26. 	- Changed:	Components using comp_687 to differant Image. (This Component was causing errors.) 
27.	- Added:	EMP Files for 10 Major Races 
28.	- Modified:	All AI_General.txt's (They were not using Racial points correctly) 
  
 [ July 18, 2003, 01:57: Message edited by: Atrocities ] 
		
	
		
		
		
		
		
		
			
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				July 18th, 2003, 03:25 AM
			
			
			
		  
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				Re:  STM  "Final v1.7.5"  Discussion
			 
             
			
		
		
		
		Easy fix for this one.  You mispelled the Klingon directory in the patch file, so it put the Klingon_AI_General.txt file in the "Klinogn" directory, which raises a bit of a fuss when you go to create a game.  Just fyi. 
		
	
		
		
		
		
		
		
			
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				Vogon ships are yellow chunky slablike somethings, huge as office buildings, silent as birds.  They hang in the air in much the same way that bricks don't. 
(R.I.P. Douglas Adams) 
 
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In peace there's nothing so becomes a man as modest stillness and humility. 
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				July 18th, 2003, 03:34 AM
			
			
			
		  
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				Re:  STM  "Final v1.7.5"  Discussion
			 
             
			
		
		
		
		Found another one, again while creating a game.  Went to edit the 8472 empire to make them computer controlled and it gave me this error: 
 
"Unable to load c:\...\star trek mod\pictures\races\Breen\Breen_Portrait_Dreadnough  t.bmp" 
 
I'm investigating to see if it's something simple. 
 
[Edit] my own typo, had backslash instead of underscore.  still looking for error. 
 
[Edit] Error might have something to do with the fact that there is no file by that name.  I thought I saw this addressed a while back, but it'll take me a bit to search twelve pages of this thread... 
  
 [ July 18, 2003, 02:39: Message edited by: DarkHorse ] 
		
	
		
		
		
		
		
		
			
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				Vogon ships are yellow chunky slablike somethings, huge as office buildings, silent as birds.  They hang in the air in much the same way that bricks don't. 
(R.I.P. Douglas Adams) 
 
-War is peace -Freedom is slavery -Ignorance is strength 
 
In peace there's nothing so becomes a man as modest stillness and humility. 
- W. Shakespeare (Henry V)
			 
		
		
		
		
		
		
	
		
		
	
	
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				July 18th, 2003, 03:44 AM
			
			
			
		  
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				Re:  STM  "Final v1.7.5"  Discussion
			 
             
			
		
		
		
		Yay, I broke 100 Posts finally.  Still haven't found anything on the Breen_Portrait_Dreadnought.bmp thing though.     
		
	
		
		
		
		
		
		
			
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				Vogon ships are yellow chunky slablike somethings, huge as office buildings, silent as birds.  They hang in the air in much the same way that bricks don't. 
(R.I.P. Douglas Adams) 
 
-War is peace -Freedom is slavery -Ignorance is strength 
 
In peace there's nothing so becomes a man as modest stillness and humility. 
- W. Shakespeare (Henry V)
			 
		
		
		
		
		
		
	
		
		
	
	
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				July 18th, 2003, 04:13 AM
			
			
			
		  
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				Re:  STM  "Final v1.7.5"  Discussion
			 
             
			
		
		
		
		I copied and renamed the Cardassian dreadnought portrait into the Breen directory, and all is well.   
 
Except it's turn five, and I'm surrounded by the Borg and the Sheliak.  Great.  I knew I shouldn't have picked the Ferengi. 
		
	
		
		
		
		
		
		
			
				__________________ 
				Vogon ships are yellow chunky slablike somethings, huge as office buildings, silent as birds.  They hang in the air in much the same way that bricks don't. 
(R.I.P. Douglas Adams) 
 
-War is peace -Freedom is slavery -Ignorance is strength 
 
In peace there's nothing so becomes a man as modest stillness and humility. 
- W. Shakespeare (Henry V)
			 
		
		
		
		
		
		
	
		
		
	
	
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				July 18th, 2003, 04:15 AM
			
			
			
		  
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				Re:  STM  "Final v1.7.5"  Discussion
			 
             
			
		
		
		
		It seems a cargo bay component must have the most cargo storage ability or the AI might use a Drone Launcher instead. See Example for possible solution. If example is use in vehicle size data file set requirement pct cargo to 25. 
Example.
 1058494325.txt 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				July 18th, 2003, 04:25 AM
			
			
			
		  
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				Re:  STM  "Final v1.7.5"  Discussion
			 
             
			
		
		
		
		How to make AI use captain components.  
 
(See Example A) by adding the ability of ship training to the Federation combat captain component, one can make the AI use the component by targeted the ship training ability  in the Federation design creation data  file (See Example B) .     
 
Example A 
Number of Abilities   := 3 
Ability 1 Type        := Combat To Hit Offense Plus 
Ability 1 Descr       := Gives a 5% attack bonus in combat.  
Ability 1 Val 1       := 5 
Ability 1 Val 2       := 0 
Ability 2 Type        := Combat To Hit Defense Plus Ship Training 
Ability 2 Descr       := Gives a 5% defense bonus in combat. 
Ability 2 Val 1       := 5 
Ability 2 Val 2       := 0 
Ability 3 Type        := Ship Training 
Ability 3 Descr       :=  
Ability 3 Val 1       := 1 
Ability 3 Val 2       := 25 
Weapon Type           := None 
 
Example B 
Num Misc Abilities                              := 1 
Misc Ability 1 Name                             := Ship Training 
Misc Ability 1 Spaces Per One                   := 10000 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				July 18th, 2003, 04:44 AM
			
			
			
		  
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				Sergeant 
				
				
				
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				Re:  STM  "Final v1.7.5"  Discussion
			 
             
			
		
		
		
		Uploaded the patch number one for star trek mod.  
Got the following error Messages; 
Could not find field "Race Opt 3 characteristic 7 Type" in record "Breen" 
Could not find field "Race Opt 3 characteristic 7 Amount" in record "Breen" 
Unable to load.... ...pictures/planets/p0527.bmp 
Unable to load.... ...pictures/planets/p0642.bmp 
Unable to load.... ...pictures/planets/p0424.bmp 
Unable to load.... ...pictures/planets/p0423.bmp 
Unable to load.... ...pictures/planets/p0608.bmp 
Unable to load.... ...pictures/planets/p0507.bmp 
Unable to load.... ...pictures/planets/p0589.bmp 
Unable to load.... ...pictures/planets/p0508.bmp 
Unable to load.... ...pictures/planets/p0617.bmp 
Unable to load.... ...pictures/planets/p0540.bmp 
Unable to load.... ...pictures/planets/p0553.bmp 
Unable to load.... ...pictures/planets/p0605.bmp 
Unable to load.... ...pictures/planets/p0513.bmp 
Unable to load.... ...pictures/planets/p0523.bmp 
Unable to load.... ...pictures/planets/p0639.bmp 
Unable to load.... ...pictures/planets/p0518.bmp 
Unable to load.... ...pictures/planets/p0587.bmp 
I stop checking all the other missing planets pictures at this point. 
 
Lighthorse 
		
	
		
		
		
		
		
		
			
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				July 18th, 2003, 07:04 AM
			
			
			
		  
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				Second Lieutenant 
				
				
				
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				Re:  STM  "Final v1.7.5"  Discussion
			 
             
			
		
		
		
		The mod now uses the Fyron Quadrant Mod Delux witch uses the PLANET IMAGE PACK.  You can get the planet image pack with the Image Mod. 
  
 [ July 18, 2003, 06:07: Message edited by: CNCRaymond ] 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				July 18th, 2003, 07:06 AM
			
			
			
		  
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				Second Lieutenant 
				
				
				
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				Re:  STM  "Final v1.7.5"  Discussion
			 
             
			
		
		
		
		I think you uploaded the wrong patch PCP 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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