.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $7.00
winSPWW2- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #351  
Old August 14th, 2003, 10:36 PM
Lighthorse's Avatar

Lighthorse Lighthorse is offline
Sergeant
 
Join Date: May 2002
Location: Sandy, Oregon
Posts: 217
Thanks: 0
Thanked 0 Times in 0 Posts
Lighthorse is on a distinguished road
Default Re: STM "Final v1.7.5" Discussion

Hey All

Check out this cool star trek link
http://www.st-intelligence.com/
Not bad at all.

Lighthorse
__________________
Oh man, why do you have to hit me with those negative waves so early in the morning..
Reply With Quote
  #352  
Old August 16th, 2003, 11:45 PM
Atrocities's Avatar

Atrocities Atrocities is offline
Shrapnel Fanatic
 
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
Atrocities is on a distinguished road
Default Re: STM "Final v1.7.5" Discussion

Star Trek Mod v1.1.2

1. Fixed Federation Frigate Tech Level now is 2 instead of 4
2. Added Federation Escort II (Will use defiant mount)
3. Changed Federation Escort availible at start for Federation
4. Changed Federation Escort BMP from Defiant to Nova
5. Changed 8472 Warp Weapons requirement for Physics 4 to Physics 2
6. Changed All Races Research Files in the hopes of improving Ai use.
7. Changed Federation Impulse Einge VI now available with Slipsteam Drive
8. Changed Structural Integrity Field I - V Tonage to 0 for all (Kowks original plan)
9. Changed Structural Integrity Field I - V Supply Usage to 0 for all (Kowks original plan)
10. Changed General Ship Construction cost from 10k to 100k
11. Fixed 8472 Quantum Singularity Beam was showing up in other races technology
12. Changed Impulse Engine I - VI General Group from Impulse Engine to Engines (AI should use them now)
13. Changed Bussard Collector General Group from Engines to Supply
14. Changed DesignCreation for all race in the hope of improving AI usage
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
Reply With Quote
  #353  
Old August 17th, 2003, 05:08 AM
userx's Avatar

userx userx is offline
Corporal
 
Join Date: Nov 2002
Location: Vancouver, Canada
Posts: 123
Thanks: 0
Thanked 0 Times in 0 Posts
userx is on a distinguished road
Default Re: STM "Final v1.7.5" Discussion

These are some cool changes!
Reply With Quote
  #354  
Old August 18th, 2003, 06:00 AM

BadAxe BadAxe is offline
Private
 
Join Date: Sep 2001
Location: Suburban Detroit
Posts: 48
Thanks: 0
Thanked 0 Times in 0 Posts
BadAxe is on a distinguished road
Default Re: STM "Final v1.7.5" Discussion

In settings.txt, Pop Modifier 7 percentages are 135, and it looks like they should be 125.

Thanks for all your work!
Reply With Quote
  #355  
Old August 18th, 2003, 05:41 PM

tesco samoa tesco samoa is offline
General
 
Join Date: Jul 2001
Location: Canada
Posts: 4,603
Thanks: 0
Thanked 0 Times in 0 Posts
tesco samoa is on a distinguished road
Default Re: STM "Final v1.7.5" Discussion

AT

Nice
__________________
RRRRRRRRRRAAAAAGGGGGGGGGHHHHH
old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg

Hey GUTB where did you go...???

He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
Reply With Quote
  #356  
Old August 20th, 2003, 04:39 AM
Atrocities's Avatar

Atrocities Atrocities is offline
Shrapnel Fanatic
 
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
Atrocities is on a distinguished road
Default Re: STM "Final v1.7.5" Discussion

Here is the latest info for the next patch that I should have ready sometime this week.

Star Trek Mod v1.1.4

1. Changed Name of Small Depleted Uranium Cannon I - III to Small Phased Energy Cannon I - III
2. Removed Small Phased - Polaron Beam (Was not needed)
3. Added Disrupter I - X to Breen Technology
4. Added Small Distrupter I - III to Breen Technology
5. Changed Modified each races DefualtDesign.txt to better reflect that races available weapons
6. Changed Name of Federation Escort II to Heavy Escort
7. Changed Tonage size of Borg ships, they did not work out as expected at higher numbers
8. Added Borg Ship Mount - Reduces size of components by 25% for all Borg ships
9. Fixed Error in VehicleSize.txt Borg Cube
10. Fixed Error in Borg Transwarp Conduit Drive

Star Trek Mod v1.1.3

1. Added Image Mod Combat images
2. Changed Many weapons Combat images
3. Fixed Missing combat image for Small Pulse Phasers
4. Fixed Photon Torpedo VI - X now use same combat image as Photon Torpedo I - V
5. Changed Borg Energy Weapons requirement from physics 2 to physics 1
6. Changed Adjusted several races Research.txt slightly
7. Changed Name of Depleted Uranium Cannon I - X to Phased Energy Cannon I - X
8. Fixed Dominion Mini Positron Torpedo I - IV now exclusive to Dominion Race
9. Added Updated Weapons/Components reports/families documents
10. Changed Increased the Weapon Damage at Range for the Dominion Mini Positron Torpedo I - IV
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
Reply With Quote
  #357  
Old August 21st, 2003, 05:21 AM
jimbob's Avatar

jimbob jimbob is offline
First Lieutenant
 
Join Date: Sep 2001
Location: Edmonton, Alberta, Canada
Posts: 738
Thanks: 0
Thanked 0 Times in 0 Posts
jimbob is on a distinguished road
Default Re: STM "Final v1.7.5" Discussion

er.. sorry to be such a newb, but how exactly does one upgrade from 1.1.0 to 1.1.2?

I tried unzipping the 1.1.2 update into the SEIV directory and got a separate folder. Do I cut and paste everything into the Star Trek Mod folder? File by file, or whole folder replacement? I'd take the time to figure it out myself, but it's 9:30 pm here and I've been at work since 8:30. My brain is not working so well anymore

[ August 21, 2003, 04:22: Message edited by: jimbob ]
__________________
Jimbob

The best way to have a good idea is to have lots of ideas.
-Linus Pauling
Take away paradox from the thinker and you have a professor.
-Søren Kierkegaard
Reply With Quote
  #358  
Old August 21st, 2003, 10:07 AM
Atrocities's Avatar

Atrocities Atrocities is offline
Shrapnel Fanatic
 
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
Atrocities is on a distinguished road
Default Re: STM "Final v1.7.5" Discussion

First rename your StarTrek Mod folder to Star Trek Mod

Then unzip the update and install it into your SEIV folder. It should then ask to over write your files.

If you read down the page at the Star Trek Mod web site you will see instructions
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
Reply With Quote
  #359  
Old August 21st, 2003, 11:02 AM
Atrocities's Avatar

Atrocities Atrocities is offline
Shrapnel Fanatic
 
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
Atrocities is on a distinguished road
Default Re: STM "Final v1.7.5" Discussion

The latest Version of the mod, 1.1.5 is coming along well. I have all races using their own technology in their ship ship designs and they all appear to be expanding well. They research their technologies early on, and are using components such as the Captains as expected.

I want to do some more fine tune tweaking on the designs files and some more testing to be sure all is working. I want to thank all of you for all of the bug reports and TNZ for his suggestions on the Design files. I will include weapons families reports so people can do their own modifying if the races do not build ships as expected.

Remember, AI is very limited and often uses components two or three times even though they are restricted from doing so. This is a pain in the arse, but do not expect the Ai's in this mod to be easily beaten. I have played four games now with the new Version and each time I have been beaten rather harshly.

I am hoping that this Version will be the Version that we can upload to PBW in a week or so.

Here are the updates as of v 1.1.5

Star Trek Mod v1.1.5

1. Changed Name of Borg Transwarp Conduit Drive to Borg Transwarp Conduit Drive I
2. Added Borg Transwarp Conduit Drive II - III
3. Modified All races DefualtDesign.txt yet once again in the hopes of improving AI use and ship design
4. Fixed Error in TechArea for 8472 technology
5. Modified Yet once agian the 8472 research.txt
6. Added New Breen Mini images (latest textures by Atrocities)
7. Fixed Name issues with all race html's
8. Fixed Spelling Error of Photon Torpedo V
9. Fixed Spelling Errors of Dominion in TechArea
10. Fixed Error in TechArea where Tholian Ship construction was coming up under Romulan Technology
11. Fixed Spelling Error in TechArea for Tholian Technology - Tholian Facility Technology
12. Fixed Spacing Error in TechArea Borg Torpedo Weapons
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
Reply With Quote
  #360  
Old August 22nd, 2003, 12:36 AM
Lighthorse's Avatar

Lighthorse Lighthorse is offline
Sergeant
 
Join Date: May 2002
Location: Sandy, Oregon
Posts: 217
Thanks: 0
Thanked 0 Times in 0 Posts
Lighthorse is on a distinguished road
Default Re: STM "Final v1.7.5" Discussion

Space Empires IV Play By Web is back on line
__________________
Oh man, why do you have to hit me with those negative waves so early in the morning..
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:11 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.