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  #2221  
Old March 25th, 2004, 04:26 PM
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Default Re: STM "Final v1.7.5" Discussion

Quote:
Originally posted by aiken:
Prerequisites for Defiant Cloaking Mount:
Federation Ship Construction 5 and Ship Construction 5. And you can use this mount on Heavy Escort (240kt) ship only.
Hope this help.

Edit: ooops, too late
Edit2: this is for v1.51 (why not to uprade to 1.6.6?)
Thanks for the info. However, like I said, I've just about maxed out on everthing, including the 2 mentioned above. Still no Defiant mount. I got a Galaxy Class mount however, but it won't let me put a cloaking device on anything.

As far as why don't I upgrade, I've been playing this game for about hte past month or so, and I want to finish it off before starting another game. Plus, I just d/l the newest Version this morning. I haven't had the time to upgrade yet.
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  #2222  
Old March 25th, 2004, 08:10 PM
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Default Re: STM "Final v1.7.5" Discussion

Quote:
Originally posted by gregebowman:
Thanks for the info. However, like I said, I've just about maxed out on everthing, including the 2 mentioned above. Still no Defiant mount. I got a Galaxy Class mount however, but it won't let me put a cloaking device on anything.
Really nothing to say, except maybe that you're trying to use this mount with wrong ship size. Was it 1.5.1 bug? Dunno, but in 1.6.6 it seems to work fine.
But thanks for your question I discovered cool feature: if you're lucky enough to steal Klingon (Breen/Romulan) cloacking device while playing Fed, with the help of Defiant Cloack mount you'll get ultimate cloacking device with 0(!) tonnage. This is not surprizing since they all have same Comp Family = 26 and unlike Fed Cloack have much smaller size (40 vs 5000).
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  #2223  
Old March 25th, 2004, 09:24 PM
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Default Re: STM "Final v1.7.5" Discussion

Quote:
Originally posted by aiken:
quote:
Originally posted by gregebowman:
Thanks for the info. However, like I said, I've just about maxed out on everthing, including the 2 mentioned above. Still no Defiant mount. I got a Galaxy Class mount however, but it won't let me put a cloaking device on anything.
Really nothing to say, except maybe that you're trying to use this mount with wrong ship size. Was it 1.5.1 bug? Dunno, but in 1.6.6 it seems to work fine.
But thanks for your question I discovered cool feature: if you're lucky enough to steal Klingon (Breen/Romulan) cloacking device while playing Fed, with the help of Defiant Cloack mount you'll get ultimate cloacking device with 0(!) tonnage. This is not surprizing since they all have same Comp Family = 26 and unlike Fed Cloack have much smaller size (40 vs 5000).

Don't know about a bug. This is the first time in a long time I've let a game get this long. Usually a new mod (or update) comes out, and I'll play that one. However, I'm determined to finish this game. I just don't understand why I'm not getting the mount I need so I can use the cloaking device. I think the Klingons in my game have them, but they got scanner jammers and I can't check them out (without cheating, that is).
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  #2224  
Old March 26th, 2004, 01:21 AM
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Default Re: STM "Final v1.7.5" Discussion

Quote:
Originally posted by TNZ:
Atrocities, I once had the idea of making custom Happiness types for all the major races in the STM. If you like this idea, I will have a go at it.

Also, I am trying to make a new Borg race that act like the space monsters’ race. In my opinion, this might be a better way for the Borg to exist in the STM.
The happiness files are open for improvement.

I too agree that the Borg would best serve as Monsters, but people want to play them so I did not make them monsters. However you can make a mod of this mod that does just that.

Call it the TNZ Borg Mod.
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  #2225  
Old March 26th, 2004, 01:23 AM
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Default Re: STM "Final v1.7.5" Discussion

Quote:
Originally posted by Tnarg:
Holy Cow, The Romulans just captured one of my planets using ground troops. Has anyone had this happen yet! Annoying, yet way cool for an AI player.

Oh, and Atrocities, some Romulan ships are packing two Romulan Sensor Arrays. I don't think that this was meant to be.

Other than that, I am playing a very heated game against the computer. Turn 75, and new twists every corner. Bravo
I am happy they are invading your worlds. For the AI to do this is awsome. I think the Cardassians and Dominion are doing it as well in my game.

About the romulan Sensor Array, I can check the files again to see if there are any calls for having two on a design.
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  #2226  
Old March 26th, 2004, 01:31 AM
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Default Re: STM "Final v1.7.5" Discussion

Greg,

Defiant Mount
Heavy Weapons Mount
Needs Federation Ship Construction 5
Needs Federation Technology 1

Defiant Cloaking Mount
Cloaking Size reduction
Needs Federation Ship Construction 5
Needs Ship Construction 5

What I would do Greg is check the Tech Area file and see if Ship Construction is set to level 5.


Quote:
But thanks for your question I discovered cool feature: if you're lucky enough to steal Klingon (Breen/Romulan) cloacking device while playing Fed, with the help of Defiant Cloack mount you'll get ultimate cloacking device with 0(!) tonnage. This is not surprizing since they all have same Comp Family = 26 and unlike Fed Cloack have much smaller size (40 vs 5000).
Very interesting.

[ March 25, 2004, 23:32: Message edited by: Atrocities ]
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  #2227  
Old March 26th, 2004, 02:54 AM
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Default Re: STM "Final v1.7.5" Discussion

TNZ about your Borg Moster idea, I have an idea..

If you develop them as mosters, then we can include them into the mod with there own custom EMP files.

(2k, 3k, 5k)

If a player wants the Borg as a monster race, then they simply select the Borg Moster EMP file and forego having either the regular Borg and Monsters in the game.

A brilliant idea TNZ. Damn good call.

However, implimenting this will most likely cause some issues and such. But it is doable.

[ March 26, 2004, 00:55: Message edited by: Atrocities ]
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  #2228  
Old March 26th, 2004, 03:32 PM
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Default Re: STM "Final v1.7.5" Discussion

Quote:
Originally posted by Atrocities:
[QB] Greg,

Defiant Mount
Heavy Weapons Mount
Needs Federation Ship Construction 5
Needs Federation Technology 1

Defiant Cloaking Mount
Cloaking Size reduction
Needs Federation Ship Construction 5
Needs Ship Construction 5

What I would do Greg is check the Tech Area file and see if Ship Construction is set to level 5.


[]
Thanks. I'll have to double check my levels, because I think I already got those technology levels. But my memory isn't the best of things, so I could be wrong.
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  #2229  
Old March 26th, 2004, 06:10 PM

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Default Re: STM "Final v1.7.5" Discussion

Lots of fun!!- I am playing the Klingons using the Star Trek map by Tnarg And I am at war with the Romulans- so far they have tried to recapture planets with troops 3 times!!-This is great and very refreshing to see. Great work))
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  #2230  
Old March 27th, 2004, 01:24 AM
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Default Re: STM "Final v1.7.5" Discussion

Atrocities or anyone else that might be able to help. I am trying to modify the STM mod for myself and am trying to achieve that on a "low tech level start" that warp technology needs to be researched rather than be availabel right off the bat.
I want to do this simply for my own curiosity in testing a slower exploration and colonization rate at game start and also to simulate that not all Trek races were not warp capable all at once. This is where I wish maps could be way larger as charting of the entire galaxy by a soul race can take place in less than a hundred turns.

Thanks.
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