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				June 21st, 2004, 10:29 PM
			
			
			
		  
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				Re:  STM  "Final v1.7.5"  Discussion
			 
             
			
		
		
		
		Post 2800     
Well this is fun.      
		
	
		
		
		
		
		
		
			
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				June 22nd, 2004, 02:47 AM
			
			
			
		  
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				Re:  STM  "Final v1.7.5"  Discussion
			 
             
			
		
		
		
		But even if you were to move the irradiated planet entry to the 6th position in the planet size file,  destroying an irradiated planet would result in a big empty space wouldn’t it? 
 
Also, wouldn’t moving the irradiated planet to the 6th position  and the  machine planet to the 7th position in the planet size file fix the problem of making irradiated planets and machine planets from asteroids? 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				June 22nd, 2004, 04:31 AM
			
			
			
		  
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				Re:  STM  "Final v1.7.5"  Discussion
			 
             
			
		
		
		
		An irradiated planet is still technically a huge planet. This is why it can be made from huge asteroids. If it were destructable, it would be replaced by huge asteroids.  
 
Does creating a planet from huge asteroids _always_ make an irradiated world, or just on occasion? 
 
Machine planets are small, so can only be created from small asteroids or from low tech planet creators. There are also ringed planets, which are either tiny or small, I forget. All planets have to be of one of the 5 stellar sizes. 
  
 [ June 22, 2004, 03:34: Message edited by: Imperator Fyron ] 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				June 25th, 2004, 07:56 PM
			
			
			
		  
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				Re:  STM  "Final v1.7.5"  Discussion
			 
             
			
		
		
		
		I know AT is on a little vacay, so I'll ask you guys.  I d/l the 1.75 patch, and everything seemed to come up ok.  Until I ran into the Cardassians.  I get their picture, but I don't get the name of their race when I go to my races/intel screen.  I know it's just a minor bug, but how do I fix it? 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				June 25th, 2004, 11:55 PM
			
			
			
		  
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				Re:  STM  "Final v1.7.5"  Discussion
			 
             
			
		
		
		
		Does the race image change when you save and reload?  If not, then it seems the empire file used to generate the Cardassians might be missing an entry or two.     
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				June 28th, 2004, 07:23 AM
			
			
			
		  
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				Re:  STM  "Final v1.7.5"  Discussion
			 
             
			
		
		
		
		I don’t know if this is a new idea or not, but why not get the AI to build a place holder facility for some of the more important facilities? 
 
In testing, the AI not only built the place holder facility, but it also upgraded the place holder facility to the first real central computer complex facility.      
 
Name                := Central Computer Complex  
Description         := AI Place Holder Facility 
Facility Group      := AI Only 
Facility Family     := 50 
Roman Numeral       := 0 
Restrictions        := None 
Pic Num             := 66 
Cost Minerals       := 12000 
Cost Organics       := 0 
Cost Radioactives   := 3000 
Number of Tech Req  := 0 
Number of Abilities := 1 
Ability 1 Type      := Planet Point Generation Modifier - Research 
Ability 1 Descr     := AI Place Holder Facility 
Ability 1 Val 1     := 0 
Ability 1 Val 2     := 0 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				June 30th, 2004, 12:55 AM
			
			
			
		  
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				Re:  STM  "Final v1.7.5"  Discussion
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				Originally posted by gregebowman: 
 I know AT is on a little vacay, so I'll ask you guys.  I d/l the 1.75 patch, and everything seemed to come up ok.  Until I ran into the Cardassians.  I get their picture, but I don't get the name of their race when I go to my races/intel screen.  I know it's just a minor bug, but how do I fix it? 
			
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 This has been reported before and I tried to find the cause but could not.  I will look again. 
		
	
		
		
		
		
		
		
			
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				June 30th, 2004, 01:14 AM
			
			
			
		  
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				Re:  STM  "Final v1.7.5"  Discussion
			 
             
			
		
		
		
		I could not duplicate the error.  Could you send me your sav. game file? 
atrocities@astmod.com
Also I noticed that occationally an error that nova5 1028x768 occurs.  You can fix this simply by copying the nova5.bmp images from the FQM D and putting them in your Star Trek Mod File.  In fact copying all the BMP's for FQM to your STM file isn't a bad idea.
 
Bug updates are an evil nessesity to any mod.  So as they come up we will address them.  
		
	
		
		
		
		
		
		
			
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				July 3rd, 2004, 10:37 AM
			
			
			
		  
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				Re:  STM  "Final v1.7.5"  Discussion
			 
             
			
		
		
		
		Can I get some feed back on the Klingon and Romulan ships used for this mod? 
 
I have many requests to release them as individual sets and I would like to get some input. 
 
I put a lot of work into the Klingon and Romulan ships for this mod and if you all feel they are good enough for general release, then I will standardize the sets and release them with stock (Modified) AI for general use. 
		
	
		
		
		
		
		
		
			
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				July 3rd, 2004, 10:53 AM
			
			
			
		  
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				Re:  STM  "Final v1.7.5"  Discussion
			 
             
			
		
		
		
		
		
	
		
		
		
		
		
		
			
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