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June 25th, 2003, 04:20 AM
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Lieutenant Colonel
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Join Date: Feb 2001
Location: iola, ks, usa
Posts: 1,319
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Re: Troop Question
Just the main reason to set the ground combat to 3 rounds instead of 30 in settings.txt...
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June 25th, 2003, 05:24 AM
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Major
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Join Date: May 2003
Location: Solomon Islands
Posts: 1,180
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Re: Troop Question
Quote:
Originally posted by Phoenix-D:
Bring more troops.
EDIT: also, use one big transport. The local militia regenerate after each defeat..so if your transport can't win the first battle, another identical transport won't either.
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Sheesh, that's easier said that done. This is in Proportions. The enemy planet has about 10,000 infantry and maybe 20 small troops. My Blackhawk class medium-transport hull troopships carry 500 infantry and 50 small troops each. I have over 25 of them full of troops. I get a separate ground combat screen whenever one of them drops troops. They get slaughtered and only manage to bring down
down the enemy infantry count to 8,000 or so.
Oh yeah, I also have maybe 20 or so PD-only light cruisers and destroyers to suppress fire the massive barrages of missiles the planet's WPs shoot. I mean, in tactical, it takes over a minute for the planet to finish firing its missiles.
[ June 25, 2003, 04:27: Message edited by: deccan ]
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June 25th, 2003, 05:41 AM
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Colonel
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Join Date: Mar 2002
Location: Colorado
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Re: Troop Question
Sounds like you're trying to take a Homeworld in Proportions. I think I know what your problem is: you're trying to take a Homeworld in Proportions.
Seriously though, You'll have to lay waste to those Weapon Platforms to nuke those Troops from orbit (Weapon Platforms are hit first). Is there Planetary Napalm in Proportions? If there is, use it. You'll need to mop that world up a bit before you can put your boys down on it. By the time you can do that, you should also have bigger Troop Transports.
In short, I don't think you're going to take that world by reloading the same dommed save and attacking with the same doomed fleet.
INSERT COIN FOR ADDITIONAL PLAY
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June 26th, 2003, 01:53 AM
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Colonel
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Join Date: Mar 2002
Location: Colorado
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Re: Troop Question
One question remains. The Wave Motion Gun (name?) has a to-hit bonus that applies only to itself, yes?
Is it possible to do this on a Unit weapon? Will it work on a Troop?
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June 26th, 2003, 12:17 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Troop Question
You can indeed do so with unit weapons. I do not know what affect such a bonus has on troop combat. The best thing to do would be to test it out.
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June 26th, 2003, 06:37 PM
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Colonel
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Join Date: Mar 2002
Location: Colorado
Posts: 1,727
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Re: Troop Question
Thank you.
Will test... sometime...
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June 30th, 2003, 08:16 PM
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Major
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Join Date: Aug 2002
Location: Western Canada
Posts: 1,226
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Re: Troop Question
Quote:
Originally posted by Loser:
One question remains. The Wave Motion Gun (name?) has a to-hit bonus that applies only to itself, yes?
Is it possible to do this on a Unit weapon? Will it work on a Troop?
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I don't think the Wave Motion Gun is available to units.
Or am I wrong?
EDIT: I just realized that this may be a mod question.
[ June 30, 2003, 19:17: Message edited by: tbontob ]
__________________
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