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Old September 30th, 2003, 08:12 PM
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Alneyan Alneyan is offline
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Default Re: Help a N00b with Space Bases

Quote:
Originally posted by Asmodean:
quote:
Originally posted by Loser:
When I first started playing I shunned the Ship Yard component because it was so much slower than the Facility. But once you have five or six of those babies going at once you see their value. Then you get twenty-three of them going, cracking out hollow, basic hulls and retroseries those into a war fleet with your seventeen Repair Bases.
What exactly is the advantage to this, as opposed to building completed ships??

Asmodean

Let's say you can build two ships. A weak ship with DUC weaponry and another one with, ten Wave Motion Guns. The first one could cost 4,010 minerals, and the second one 6,001 minerals. You would need 4 turns to build the first one, and 6 turns to build the second one with a spaceyard whose rate is 1000/1000/1000

If you build the first one and then retrofit it into the second one, you will need five turns if you have a fleet of Repair Bases. On the other hand, without retrofitting, you will need six turns. But it isn't that faster there.

You could use several retroseries to build a ship much faster, the first one with only standard components, the second one with more components and the Last one completely functionnal. Here, you would need only four turns. Retrofitting is useful when the ship is rather long to build, say a Stellar Manipulaiton ship, but quite expensive. (And the other asset of retrofitting is when you have to face an emergency, but that's another story)

Some tend to use retrofitting when building fleets, they should be able to give more and better reasons to explain their choices. However, retrofitting can be time consumming, when you are using ships needing several retrofittings, and when a hundred of theses are involved. I hope you are patient enough then.

All the above is true for Simultaneous games. In turn-based games, retrofitting is unlimited, meaning you could transform the most basic ship into a ship featuring all Stellar Manipulation components, if you had enough resources, in a single turn. But I would believe that is overpowered.
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