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Old October 15th, 2003, 11:32 PM

Cyrien Cyrien is offline
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Default Re: Attention SEIV Modders and Know it All\'s- Request

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1) Phasing missiles, that warp the Last few squares, thus skipping short-ranged point defense systems.
Can't do with the current system. Would be great for SEV.

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2) Armored missiles, like in MOO2, that can absorb high damage (PD weapons would have to become weaker for this to be realistic).
You could do something with this by increasing missile damage resistance.

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3) Energy/plasma torpedoes, that simply absorb PD fire without being affected at all. Or that get hotter and deadlier when exposed to PD fire
Don't think that one can be done under current engine either. SEV where are you!

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4) MIRV missiles - similar to the shotguns, the point is to overwhelm.
Could only be done with the same technique as the shotguns. Lots of small sized ones. No way of having a single component firing lots at once or having the warhead split... *sigh*

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5) Cloaked missiles, that cannot be fired upon, or add +80% evade.
Cannot be fired upon would be pretty strong maybe overly so. ECM missiles is good idea though, but sadly no way to do it that I am aware of.

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6) Laser-heads (like in Honor Harrington) that detonate far from the target (out of PD range), and use the detonation energy to pump a laser that strikes the target.
Nope... can't be done.

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Of course, I don't know which of these can be added with the existing game engine, and having never played the extant mods, maybe some are already included.

-Cherry
Well... now you know.
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