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Old October 28th, 2003, 06:23 PM
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Default Re: Narf\'s Mod: Almost done shredding the Facility.txt. Basic stuff only.

You can see the mounts used in enemy ships designs, if you do know the designs that is. It can be useful to check if the enemy is using regular WMG or Massive WMG for instance.

As for this matter, well, I am no modder so I cannot really help you. Could you create different families of engines, a mount working for each one? I assume you cannot, it would be too easy.
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Old October 28th, 2003, 06:43 PM
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Default Re: Narf\'s Mod: Almost done shredding the Facility.txt. Basic stuff only.

the mounts are based of off ship sizes.

if you can see mounts, then all you have to do is look for an E in your enemy's ship's engine's. so that problem is no longer an issue, except for singleplayer. that is, if it's ever singleplayer compatable. and i don't care if you cheat in SP, although i don't think it's healthy to cheat all the time.

can you specify a mount to be used with a certain component family in the AI files?
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Old October 28th, 2003, 06:50 PM
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Default Re: Narf\'s Mod: Almost done shredding the Facility.txt. Basic stuff only.

What I meant was to use two engines families, one for small ships, and the other after the 100th ship, when the percentage is above 100%, and so two different mounts based on the ship size. I am not sure if I do make sense though, or even if it would work fine.

There is only a problem with checking, it could be done on non-fighting ships, that is, the ones that you are not supposed to see. But cheating should not be that much of an issue in MP. (Or am I too naive?)
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Old October 28th, 2003, 06:55 PM
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Default Re: Narf\'s Mod: Almost done shredding the Facility.txt. Basic stuff only.

yeah, non-combat ships could be a problem. but i guess i'm naive to.

the engine's are roughly 100kt; i've tested mount sizes up to 65535 and they've worked.

ship sizes are 20 ships in 9 catagories and three tech area's; engine size is based on 1/3 ship size / by normal number of engines; 11 for escort and 2 for baseship.

[ October 28, 2003, 17:06: Message edited by: narf poit chez BOOM ]
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Old November 11th, 2003, 07:34 AM
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Default Re: Narf\'s Mod: Almost done shredding the Facility.txt. Basic stuff only.

for those of you who are wondering, sick. job. not doing job while sick, but have better chance at doing mod while doing job than sick.
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Old January 5th, 2004, 07:33 PM
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Default Re: Narf\'s Mod: Almost done shredding the Facility.txt. Basic stuff only.

work proceeds. i've decided to have government center's and palaces and was wondering what non-facility ability's could be used in a facility? perferably ones that would fit a GC/Palace?
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Old January 5th, 2004, 11:07 PM
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Default Re: Narf\'s Mod: Almost done shredding the Facility.txt. Basic stuff only.

and hey, if someone would be willing to host a preview(hint, hint) i could post a preview.

well, if SJ's doing it, it's gotta be a good idea. maybe it'll even get me to work consistantly on the mod.
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