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January 20th, 2004, 11:56 PM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
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Re: Ship weapon loadout
But remember, don't try any modding until you have the full Version, or you're working on a duplicate of the game data, because the demo doesn't like you messing with the data (you could always put in the full game data after all!  )
(SJ, you always make things too complicated!  )
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The Ed draws near! What dost thou deaux?
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January 21st, 2004, 12:03 AM
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Second Lieutenant
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Join Date: Jan 2004
Location: Australia
Posts: 538
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Re: Ship weapon loadout
Yeah this is an aspect to the game - it limits i guess excessive ship building. I say shell out the $$$$ for the full game instead of trying to mod the demo - and perhaps if enought people pay for the game the price might be reduced by say 30% within the next 3 months.
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January 21st, 2004, 12:15 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Ship weapon loadout
The game has sold a huge amount of copies for this sort of release model... it has been Shrapnel's best selling game for years. Dominions 2 is up there, but I don't think they have ever stated if it has sold more copies than SE4, but I doubt that it has at this point.
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January 21st, 2004, 12:50 AM
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Lieutenant General
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Join Date: Jan 2001
Location: Oxford, UK
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Re: Ship weapon loadout
Quote:
Originally posted by Imperator Fyron:
The game has sold a huge amount of copies for this sort of release model... it has been Shrapnel's best selling game for years. Dominions 2 is up there, but I don't think they have ever stated if it has sold more copies than SE4, but I doubt that it has at this point.
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If Dominions sells better than SEIV, we can always make a Dominions Mod that will play even better - Hey, DomII is a nice game, no offence intended, I just can't stop marveling how flexible is the SEIV design kit 
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It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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January 21st, 2004, 02:45 AM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
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Re: Ship weapon loadout
Someone attempted to mod SE4 to a fantasy setting ... not much actual hope there. There are many things which are hard-coded in SE4 which you just can't overcome with a mod. There's no way to make the combat and experience systems much more sophisticated, and they're pretty limited. I've tried modding Aaron with email barrages about probability and cause & effect, but they didn't get very far.
(Besides, Dominions II is wunderbar, and is getting more and more mod options added.)
PvK
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January 21st, 2004, 02:47 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Re: Ship weapon loadout
Actually... Spoon's Fantasy Mod was looking quite good... he just never got around to finishing it.
Dominions is ok, certainly not "wunderbar."
[ January 21, 2004, 00:48: Message edited by: Imperator Fyron ]
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January 21st, 2004, 03:09 AM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
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Re: Ship weapon loadout
No, Dominions tramples ***, Fryon. You're wrong.
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