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April 9th, 2004, 05:33 AM
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Brigadier General
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Re: StarFire Mod v-Beta 2
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Download Sev Today! --- Download BOB and SOCk today too! --- Thanks to Fyron and Trooper for hosting.
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April 10th, 2004, 08:15 PM
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Brigadier General
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Re: StarFire Mod v-Beta 2
No, the sarcasm had nothing to do with you; I don’t want to get into too much detail.
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April 15th, 2004, 09:44 PM
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Brigadier General
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Re: StarFire Mod v-Beta 2
Quote:
Originally posted by Dieter:
Ahh ... the wonders of the internet ...
I've been out of town on business and needed a Starfire fix and was able to get to the Forum and from there to your new web page ...
Went to the "Downloads Page" ... figured I could get some "testing" in during my "spare" time ... but find that the links on the page (not Navication) do not seem to work ... specifically the "Space Empires 4 Gold Downloads" link ...
Am I doing something wrong ???
Are the downloads actually somewhere else ???
Or is this a possible "glich" in you new web site?
-Dieter
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What a week, man am I happy it is over!
The file did not upload to my ISP right. I have fixed it so you should have no problem now.
Back to work on the next patch, this one should make several large changes once Dan K and I get the weapon range and ship speed hammered out.
[ April 15, 2004, 20:45: Message edited by: President Elect Shang ]
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President Elect Shang; Tal-Re Republic of Free Worlds
Welcome to Super Vegeta’s Big Bang Attack… Welcome to OBLIVION!
“Don Panoz made an awesome car and… an incinerator” Bill Auberlen
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April 20th, 2004, 03:08 AM
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Captain
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Re: StarFire Mod v-Beta 2
Hey, what's going on with this mod?
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April 20th, 2004, 03:23 PM
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Brigadier General
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Re: StarFire Mod v-Beta 2
Dan K has created a revised list of weapon ranges and damage at those ranges. It is a conVersion of the StarFire system but since StarFire uses a 60 hex range and SE4G a 20 hex (box) range there are a few discrepancies. Also the ship speeds in combat will need to be re-balanced.
At the same time I am trying to get ready for finals and complete a few essays for my classes so that I don’t lose any points when my final grade is calculated. I apologize for the delay but I am working on it with what little free time I have. 
__________________
President Elect Shang; Tal-Re Republic of Free Worlds
Welcome to Super Vegeta’s Big Bang Attack… Welcome to OBLIVION!
“Don Panoz made an awesome car and… an incinerator” Bill Auberlen
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April 20th, 2004, 11:21 PM
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Captain
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Re: StarFire Mod v-Beta 2
Cool. Dealing with weapons range and ship speeds if Starfire uses a 60 hex range, and SEIV uses a 20 grid range shouldn't you just be able to divide everything by 3 and get a close approximation?
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April 21st, 2004, 08:21 AM
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Private
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Re: StarFire Mod v-Beta 2
Quote:
Originally posted by ZeroAdunn:
Cool. Dealing with weapons range and ship speeds if Starfire uses a 60 hex range, and SEIV uses a 20 grid range shouldn't you just be able to divide everything by 3 and get a close approximation?
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Not quite that easy. Starfire uses a bell-curve like accuracy for missiles over distance while beams are linear. And the Starfire uses more of a 50 hex range than 60.
Dan K
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November 4th, 2004, 01:20 AM
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Captain
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Re: StarFire Mod v-Beta 2
Send an email to here:
es...@satx.rr.com or S...F...M...@satx.rr.com
If you get no reply or help, I can see about uploading the file I have to SE.net or something...PM me...
Kana
Edited by Mephisto on request by the EMail-Owner
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November 4th, 2004, 01:26 AM
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Shrapnel Fanatic
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Re: StarFire Mod v-Beta 2
Nice ship. I like the engines especially.
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Sig updated to remove non-working links.
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November 9th, 2004, 04:51 PM
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Sergeant
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Re: StarFire Mod v-Beta 2
Quote:
Kana said:
Send an email to here:
...at satx.rr.com or S...F...M...@satx.rr.com
If you get no reply or help, I can see about uploading the file I have to SE.net or something...PM me...
Kana
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Edited by Mephisto on request of the EMail-Owner.
I didn't hear back from those email addresses you posted. Is this mod located on another site?
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