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February 29th, 2004, 04:10 PM
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Sergeant
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Join Date: Feb 2003
Location: Finland
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Re: The Battle of the Baltics
My suggestion is following:
1. 3000 racial points
2. Ban talisman, but not religious (nature shrine is still tempting)
3. Ban Ancient race
4. Intel is on.
Also, patch 1.91 ispublished, so the storm creator question is academic (I suppose we use the newest patch). Now we need someone to set the rules on stone, create map and create the game so we can start. Also confirmation of players would be nice.
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February 29th, 2004, 04:41 PM
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Sergeant
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Location: Lithuania
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Re: The Battle of the Baltics
Yes, Karibu, you are correct. And you may check out this thread as there are some discussions about map and GM for our game.
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February 29th, 2004, 09:22 PM
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Captain
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Join Date: Nov 2002
Location: Finland
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Re: The Battle of the Baltics
I need a clarification for two things:
1. Ancient, is it Banned or not?
2. Why turns are Timed turns only and not Fully automatic?
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March 1st, 2004, 03:38 PM
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Sergeant
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Join Date: Sep 2002
Location: Lithuania
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Re: The Battle of the Baltics
Ancient is Banned together with talisman.
Timed turns are for the reason that in our game against USA we had some gaps between turns for a week or even more. After that the GM set timed turns and everything started to move forward.
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March 1st, 2004, 05:05 PM
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Captain
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Join Date: Nov 2002
Location: Finland
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Re: The Battle of the Baltics
But if all players are ready why should we wait?
__________________
'The surest sign that there is intelligent life elsewhere in the universe is that none of it has tried to contact us.' Calvin and Hobbes
Are you tough enough to be the King of the Hill?
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March 1st, 2004, 05:11 PM
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Sergeant
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Join Date: Feb 2003
Location: Finland
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Re: The Battle of the Baltics
I think that the best option would be to use LPU (Last player upload), so when the Last player uploads his/her turn, the new turn is generated automatically but not before.
Also all the game settings must be listed somewhere (racial points, mods, starting resources, etc.) before we can make the empires.
Btw. one more suggestion: Scores are only visible to allied palyers. Then it is more exciting when you don't know if your opponent is stronger and it makes intel more important.
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If you give a man a fish, he will eat a day;
But if you teach a man to fish, he will buy an ugly hat;
And if you talk about a fish to a starving man, then you're a consultant
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March 1st, 2004, 06:21 PM
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Private
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Join Date: Sep 2003
Location: Lithuania
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Re: The Battle of the Baltics
Game name: LT vs FIN
Max Players: 10 (5/5)
Turn duration: 72 hours
Turn automation: Timed turns only
SE4 Version: Stock v1.91 (Gold Patch 4)
Starting resources: 20000
Starting planets: 3
Home planet value: Good
Score display: Allied
Technology level: Low
Racial points: 3000
Quadrant type: Custom design
Quadrant size: Medium
Event frequency: None
Event severity: N/A
Technology cost: Medium
Victory conditions: Last Alliance Standing
Maximum units: 5000
Maximum ships: 5000
Computer players: None
Computer difficulty: N/A
Computer player bonus: N/A
Neutral empires: None
Other game settings:
- Intelligence - YES
- Players can colonize all planet types
- Gifts\Tributes - YES
- Technology Gifts\Tributes\Trades - YES
- Ruins - YES
- Ban talisman, but not religious (nature shrine is still tempting)
- Ban Ancient race
[ March 01, 2004, 17:42: Message edited by: Liudas ]
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