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March 26th, 2004, 05:38 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
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Re: "Physical Strength" racial trait
No. The abilities are non-functional in ground combat, as well as non-functional on other units in general.
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March 26th, 2004, 05:55 PM
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General
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Re: "Physical Strength" racial trait
Certain abilities of special armors don't work on units. Regeneration doesn't work for organic armor, and shield recharging doesn't work for crystalline armor. The defense bonus of stealth and scattering armors most certainly do work on units. Cloaking works but cause problems. I'm not sure if the 'scanner jammer' ability works or not. Never tested for that.
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March 26th, 2004, 06:38 PM
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First Lieutenant
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Re: "Physical Strength" racial trait
Quote:
Originally posted by Bone:
ship stealing is well accounted for by most PBW players?
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Ship stealing is still very effective in a general sense, but most good players won't leave themselves in a situation where you will be able to steal colony ships from them.
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March 26th, 2004, 07:18 PM
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Sergeant
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Location: Finland
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Re: "Physical Strength" racial trait
Actually most players do not protect their colonyships with any special means and anybody can steal them. Losing couple of colonyships marks very little in player economy. However, stealing colonyships is good way to make enemies and warships are most definately protected with self destruct device or security station or both. Or at least this is my experience on PBW.
[ March 26, 2004, 17:19: Message edited by: Karibu ]
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March 26th, 2004, 09:12 PM
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Second Lieutenant
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Location: Texas
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Re: "Physical Strength" racial trait
Quote:
Originally posted by spoon:
Most good players won't leave themselves in a situation where you will be able to steal colony ships from them.
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Setting Colony ships to Ram is a good way to keep them from being boarded (with Simu movement). It will at least keep the tech out of others hands.
In Tactical combat mode I have have had one of my colony ships fight and take out a FF and a DD in the same battle. Pretty good for an unarmed ship. Just shows the difference between Tactical battles and Strategic.
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March 26th, 2004, 09:35 PM
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Sergeant
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Re: "Physical Strength" racial trait
You mean colonyship against frigate and dreadnought? Impressive. How in earth you managed to take them with one colonyship? Btw. tactic of RAM for colonyships is a good idea.
[ March 26, 2004, 19:36: Message edited by: Karibu ]
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If you give a man a fish, he will eat a day;
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March 26th, 2004, 09:55 PM
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National Security Advisor
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Join Date: Jan 2001
Location: Ohio
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Re: "Physical Strength" racial trait
Quote:
Originally posted by Parasite:
Setting Colony ships to Ram is a good way to keep them from being boarded (with Simu movement). It will at least keep the tech out of others hands.
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Yes, ram is definetly better then the default of run away and sit in the corner till boarded.
You are aware I am sure that setting your colony ship to ram is not a fool proof method of avoiding capture. It only works if your ship gets to hit him before he Boards you. With ships of roughly equal speed this will happen approximatly half the time. Less often if your enemy has a speed advantage. So technically it will "at least" make no difference. With luck it will keep the tech out of their hands though. At best your ship might even manage to survive, though heavily damaged.
[ March 26, 2004, 19:59: Message edited by: geoschmo ]
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