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  #1  
Old April 9th, 2004, 09:28 PM

BlackRose BlackRose is offline
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Default Re: Star Trek, Quadrants of Conflict

Ok, couple of other suggestions:

I suggest turning the following off:

Computer Control
Warp Point Manipulation

I also reccomend having the following disabled, but i'm open to this issue:

Mines
Fighters
Shuttles


As far as intel goes each player should have a list of what they can and cannot do, here is a preliminary run of what I feel to be CANNON, its totally subjective and should be further discussed.

**8472**

Counter Intellegence 1-2
Crew Insurrection (open to discuss?)

**Borg**

Counter Intellegence 1

**Breen**

Counter Intellegenc 1-3 (should they have more?)

**Cardassian**

Counter Inteligence 1-3
Intellegence Sabatoge
Ship Bomb
Engine Damage
Fuel Leak
Cargo Bomb


**Dominion**

Counter Intel 1-2
Infiltrator
Population Destabilization
Political Assassination
Anarchy Groups
Industrial Sabatage
Communications Mimic
Crew Inssurection


**Federation**

Counter Intel 1
Communications Taps
Embassy Taps

**Ferengi**

Counter Intel 1
Economic Dissruption
Resource Procurment
Trade Disruption

**Klingon**

Counter Intel 1-2


**Orion**

Counter Intel 1-2
Planet Bomb
Planet Sabatoge
Terrorist Bombing


**Romulan**

Counter Intel 1-3
Biological Weapon Deployment
Political Assassination
*Entire General Espionage File*
Weather Disruption
Ground Contamination
Food Contamination
Cargo Maintenance Problems
Communications Taps
Communications Interceptors


**Tholian**

Counter Intel 1-3
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  #2  
Old April 9th, 2004, 09:32 PM
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Ragnarok-X Ragnarok-X is offline
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Default Re: Star Trek, Quadrants of Conflict

Ill play the Kazon
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Old April 9th, 2004, 09:49 PM
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Default Re: Star Trek, Quadrants of Conflict

Quote:
What happened with Kiedryn?
I got this mail (see below) from him, so until I have decided I put him on Bajoran.

Quote:
If it is possible to play one major race and one minor race i would be very happy to play Bajorans.
If it's not. I would like to play only the Bajorans.. :-)
Intimidator
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Old April 9th, 2004, 09:57 PM
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Default Re: Star Trek, Quadrants of Conflict

I think you'r idea is worth trying, BlackRose.

But how to control it, or is it based on trust.

(If someone is strikes you with an wrong intel-ops, inform the gamehost and action will be taken.)

So people let me know what you think of this.

I LIKE IT !!

Intimidator,

BTW. Klingon should have crew-insurrection I guess !! (2 Klingons with Batleths on your bridge should do the trick )
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Old April 9th, 2004, 09:57 PM
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Atrocities Atrocities is offline
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Default Re: Star Trek, Quadrants of Conflict

The vulcans and bajorians are neutral races. You will have to copy them over to the Race folder and rename the files.
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Old April 9th, 2004, 10:16 PM
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Default Re: Star Trek, Quadrants of Conflict

Thanks Atrocities, but figures that out already.
Only want to know if there is some sort of shipset available for the Bajoran (they didn't had much of a star fleet only some fighters, but what can I use??)

Int,
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Old April 9th, 2004, 10:24 PM

BlackRose BlackRose is offline
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Default Re: Star Trek, Quadrants of Conflict

Sounds like things are shaping up, couple of things I'd like to know,

1: what map are we using? (Just wether its Tnargs or UserX's)

2: Are we going to use Aiken's Idea? 5k Racial points, with restrictions but allowed to modify Traits? (I like it btw)

3: What tech restrictions will we be using?

And about the Klingons, dunno about his, 1 How would they get aboard? 2 would the crew really follow a the Klingons orders?

Figured that ship capture would handle all that

I was more thinking along the lines about Founders being able to 'replace' the captain of a star ship as they have done that sort of thing before As far as 8472 go i'm really not sure, there is an episode we see that in Voyager but ... I dont much like Voyager so...! Not sure if they should have it or not

[ April 09, 2004, 21:31: Message edited by: BlackRose ]
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