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  #1  
Old April 8th, 2004, 04:37 AM
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Fyron Fyron is offline
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Default Re: SEV for Linux?

But they will not be used, DirectX will be.
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Old April 8th, 2004, 12:49 PM

tesco samoa tesco samoa is offline
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Default Re: SEV for Linux?

i did what parabolize did as well. So Far I have played the game on 6 different linux flavours.. gentoo , caldera, mandrake , redhat, suse, debain.

And different Versions of each over the years.

Some times it was very easy to get up and running some times I ran away screaming.

I found it ran really well under the mandrake flavour for some reason.

Now to get it to run on aix
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Old April 8th, 2004, 06:54 PM

Baron Munchausen Baron Munchausen is offline
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Default Re: SEV for Linux?

Quote:
Originally posted by Ed Kolis:
I thought SE5 was going to use DirectX, which pretty much throws Linux out the window, doesn't it?
Native Linux, yes. But WinEx has been refined to the point where most games designed only for Windows will run on it already. All MM has to do it take a little care in the development stage to test on WinEx and make some small changes where necessary and it will be at least possible to run it on Linux.

[ April 22, 2004, 17:41: Message edited by: Baron Munchausen ]
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Old April 8th, 2004, 08:06 PM

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Default Re: SEV for Linux?

If you can get it running on aix, i will demand a research alliance
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Old April 22nd, 2004, 04:04 AM

Gandalf_greypilgrim Gandalf_greypilgrim is offline
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Default Re: SEV for Linux?

I emailed AH about the possibilities of porting se4 to linux, and he didn't seem too interested, and the libraries he used are only early alpha on linux, it wouldn't run very well, se4 runs perfectly under wine, haven't gotten around to starfury, anyone know which Version of directx it is based on? WineX still has serious(read: it doesn't work) problems with dx9, pixel shaders are the main culprit, but Versions before work perfectly, it depends on what AH writes it with, hell, I'd be willing to port it for free if he'd let me
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Old April 22nd, 2004, 04:17 AM

parabolize parabolize is offline
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Default Re: SEV for Linux?

Quote:
Originally posted by Gandalf_greypilgrim:
I emailed AH about the possibilities of porting se4 to linux, and he didn't seem too interested, and the libraries he used are only early alpha on linux, it wouldn't run very well, se4 runs perfectly under wine, haven't gotten around to starfury, anyone know which Version of directx it is based on? WineX still has serious(read: it doesn't work) problems with dx9, pixel shaders are the main culprit, but Versions before work perfectly, it depends on what AH writes it with, hell, I'd be willing to port it for free if he'd let me
wine is not runing seiv "perfectly" for me
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Old April 22nd, 2004, 12:45 PM

Gandalf_greypilgrim Gandalf_greypilgrim is offline
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Default Re: SEV for Linux?

You're having the bitmap problem with the ships not showing? Which Version of wine with which distro are you using?
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