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  #1  
Old April 12th, 2004, 09:26 PM
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Default Re: resource percentages

Quote:
Originally posted by Spoo:
Can't you set them in the map editor?
Sure can.

If you're unemployed or like torture.
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Old April 12th, 2004, 09:57 PM
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Default Re: resource percentages

Yes, but that does not work well at all for random maps.
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Old April 12th, 2004, 10:12 PM
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Default Re: resource percentages

Another way to look at it is to drastically change the cost of things for one particular resource. What I was thinking is to make a mod where one resource, say organics, is extremely rare. Either it would be rare across the board or non-existant on 95% of the planets and rich on the remaning 5%. Competition for this rare resource would add another facet to the game.

Then, if you decided to take a chance, you could build some extremely powerful components/facilities using this rare resource. Or you could be safe by building normal components/facilities using other resources, but these would be far less powerful.

The same effect could be achieved by making the new components/facilities and significantly raising the cost of organics on them.

No, I don't want to manually edit a map for this effect.

Just a thought.

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Old April 12th, 2004, 10:13 PM
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Default Re: resource percentages

You could make organic facilities produce very little, rather than fiddling with tons of organic costs across the board.
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Old April 12th, 2004, 10:16 PM
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Default Re: resource percentages

Hmmm. Possibly, but I'd still have to remove the organic cost to regular components/facilities. Not many of those, though. I'll think about this some more.

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Old April 12th, 2004, 10:22 PM
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Default Re: resource percentages

I'd imagine that radioactives would be the more exotic resource of the three...

Reducing it's cost will act as a limiting agent moreso in ship design than organics since it is more important in higher tech components.
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Old April 14th, 2004, 01:24 AM
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Default Re: resource percentages

Does the 'Points Generation' work on planets??

If so you could mod the files so could have random planets that generate a set amount of points (and even different levels).
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