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May 28th, 2004, 01:22 AM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
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Re: Junkyard games?
Well, ok, then, I'll kick you, Grazic... geez, that sounds so mean
Everyone else, I've uploaded my modified Version of the mod... please let me know if you have any concerns about my changes!
http://seiv.pbw.cc/Download/filelib/...7s+Variant.zip
__________________
The Ed draws near! What dost thou deaux?
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May 28th, 2004, 01:37 AM
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Captain
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Join Date: Oct 2001
Location: Australia
Posts: 809
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Re: Junkyard games?
Quote:
Originally posted by geoschmo:
quote: Originally posted by Baron Grazic:
I've been told by another source, that PBW is not letting people withdraw from games.
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As far as I know it does let you withdraw. You might get an error when you click the withdraw button, but it's taking you out of the game. If that's incorrect, please let me know. I did withdraw from this game, and got an error. Using Mozilla, but I didn't take any notice of the error.
I checked my current games, and wasn't included on the list, but no Log entry saying I withdrew.
I received an email from WarDad saying he wants to withdaw from Pairs but couldn't (I'll kick him after next turn).
Then a 'News Item' email come thru from Junkyard game.
Ed may have since kicked me because it appears that I'm not in the game anymore, but there are still no Log Entries.
Something weird is certainly still going on, but they may all come right when you fix the other problems.
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May 28th, 2004, 04:18 AM
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Captain
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Join Date: Oct 2001
Location: Australia
Posts: 809
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Re: Junkyard games?
Geo - I'm back as a player in the Junkyard game again. Can you take a look when you have a chance.
Thanks.
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May 30th, 2004, 08:50 PM
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Lieutenant General
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Join Date: Dec 2000
Location: california
Posts: 2,961
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Re: Junkyard games?
Thanks Ed! I'm glad someone is updating the mod. Before you upload your new Version, there are a few bug fixes you might want to put in. You pointed them all out to me, after all:
Quote:
Why do the Ship/Base designators for Spaceyards come after the name but before the name for Repair bays? And why are base repair bays so huge – even bigger than base spaceyards! There’s no corresponding size/cost increase for base spaceyards...
typo in remote rad extractor descriptions
I just noticed something odd, “Capital Ship Missiles” can be fired at “All but Seekers”? Did you intend to change that?
high energy magnafier 3? is missing from the tech tree
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__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
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May 31st, 2004, 03:25 AM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
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Re: Junkyard games?
OK, I'll get to fixing those... umm, sometime before the game starts 
__________________
The Ed draws near! What dost thou deaux?
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May 31st, 2004, 03:35 AM
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Lieutenant General
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Join Date: Dec 2000
Location: california
Posts: 2,961
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Re: Junkyard games?
i actually fixed them myself, but it would probably be harder for you to use my data file now that you have customized your own.  easier just to edit the couple of lines that need editing.
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
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May 31st, 2004, 07:27 PM
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First Lieutenant
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Join Date: Jan 2001
Location: Toledo, OH
Posts: 641
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Re: Junkyard games?
Ice Colony Tech only goes to level 2 in Techarea.txt instead of 12 (looks like a typo).
__________________
Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
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