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June 2nd, 2004, 06:28 PM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
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Re: Point Defense question
Ya I hope it works too. Even if it doesn't entirely work, I bet it would at least work for fighters and seekers, and work against ships also as a DF weapon.
PvK
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June 2nd, 2004, 06:38 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
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Re: Point Defense question
Last we checked, moving ships did not trigger the Point Defense code.
Only moving units, or moving the ship carrying the PD weapon triggers it.
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June 2nd, 2004, 08:42 PM
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Lieutenant General
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Join Date: Dec 2000
Location: california
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Re: Point Defense question
i didnt work pre-gold, but its certainly worth checking again. I always wanted to have reaction-guns.
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June 2nd, 2004, 10:18 PM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
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Re: Point Defense question
Too bad weapons can't be Destroyed on Use... it would allow for true Reactive/Explosive Armor - set it to range 1, fires on anything, and give it the Destroyed on Use ability... 
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June 2nd, 2004, 11:19 PM
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Corporal
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Join Date: Apr 2001
Location: Hoboken, N.J.
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Re: Point Defense question
Ooooh, fantastic idea, Ed! This would be a fun thing to play with.
/agitate on/ Hey! We want a "weapons destroyed on use" ability in SE5! Pretty please?!? /agitate off/
[ June 02, 2004, 22:20: Message edited by: Droplede ]
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June 3rd, 2004, 09:32 AM
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Second Lieutenant
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Join Date: Jan 2004
Location: Australia
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Re: Point Defense question
Another thing to add to the SE5 wishlist or perhaps SE4 Version 2.
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June 4th, 2004, 01:15 AM
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Corporal
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Join Date: Mar 2004
Posts: 155
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Re: Point Defense question
I don't think I have room in my designs for reactive armor. 
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