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  #1  
Old September 14th, 2000, 04:38 AM

wingte wingte is offline
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Default Re: Space Stations--Pros/Cons

Probably easier to just build a space station at the warp point with a Space Yard Ship.


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Old September 14th, 2000, 06:00 PM

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Default Re: Space Stations--Pros/Cons

I see no problem in the developement of another type of "large mounts" which dont increase the damage but the range of a weapon.
Or both (like MOO2)

Or there could be a special component called "weapon stabilizer" which enables a bonus on range of every station weapon according to its techlevel. This component should use alot of kt to favorize the use in space stations or other big structures.

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Old September 14th, 2000, 06:34 PM

General Hawkwing General Hawkwing is offline
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Default Re: Space Stations--Pros/Cons

Good thoughts everyone. I believe the move, fire, move issue would be resolved by ending your combat turn once you have done both once. If you move some and fire, end turn. You could still fire, move, fire. Now some will say that this is unrealistic, but so is turn-based combat.
Under the current system, an immobile unit will ALWAYS be defeated by an equally armed (has far as range goes) mobile unit. Something needs to be done to make the battle more even.
Stations are still "sitting ducks" because once you locate them they can travel to a different location.
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Old September 14th, 2000, 11:50 PM
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Noble713 Noble713 is offline
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Default Re: Space Stations--Pros/Cons

quote:
Originally posted by wingte:
Probably easier to just build a space station at the warp point with a Space Yard Ship.




The problem with this is that the SYS will be exposed while sitting at the warp point and vulnerable to a warp point assault if you don't have anything monitoring the other end. If you could build them at one of your fleet bases, where you have battlestations and weapon platforms and whatnot for defense, all you have to do is tow them, and sense they will already be finished they'll be much less susceptable to
being destroyed.


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Old September 15th, 2000, 02:07 AM

wingte wingte is offline
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Default Re: Space Stations--Pros/Cons

Noble,
In SE III protecting the underconstruction items is an issue. In SE VI the item being build isn't really there until it is complete. So in the Gold Version I would be building it with one of the ultra big space ships and since in SE VI I can only put one ship yard,, there will be plenty of room to put weapons so it would take a pretty large attack force to get past it.

Actually in SE III I use 2 of the the ultra large ships with two shipyards each for repairs and replacement building,, to guard warp points so I can move it forward as I advance through the galaxy. I expect to do the same thing in the Gold Version. I use the Warp Point pods to close all but one Warp points so I only need two of the ultra biggies at any given time.

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Old September 19th, 2000, 02:08 PM

General Hawkwing General Hawkwing is offline
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Default Re: Space Stations--Pros/Cons

A lot of thoughts on the cons of space stations, any thoughts on the pros I listed.
One "realism idea" I wrestled with was the ability of stations to be merged with a fleet, transfer supplies to the fleet and then when the ships left still have full supplies. My work around thought is that the station receives numerous visits from trader vessels, which carry on the daily trading activity that is beneath the notice of us empire builders.
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Old September 19th, 2000, 08:56 PM

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Default Re: Space Stations--Pros/Cons

quote:
Originally posted by General Hawkwing:
My work around thought is that the station receives numerous visits from trader vessels, which carry on the daily trading activity that is beneath the notice of us empire builders.


This makes sense, actually, considering the actions of the traders working the trade routes with other empires are also not explicitely laid-out. It's really only the results that are displayed.

I think most of the discussion has centered around the use of stations for planetary defense, but I've been using them more for deep-space style stations. I like placing them at warp points and in nebula systems and other places where a refuelling and/or hardened point is of value. I'll set up a station, surrounded by a nice mine field and/or some satellites, and have found it a nice strategy against all but the most determined enemy assualts.
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