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Old December 21st, 2000, 06:08 PM
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Default Re: Auto-Fire for Satellites/WPs

Tampa,

I see a few issues with this;

1) By doing this you can now spoof sats easier. Send in 1 ship to trigger all the sats, since they in same hex, then bring in the other ships in clos and bLast them.

2) It decreases the chance for a hit by firing at extreme range.

3) What about missiles type weapons? By firing at max range you allow a ship to move out of the way.

4) I think by creating the weapon type you have you elminate the you go I go premise of the game.


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Old December 21st, 2000, 08:29 PM
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Default Re: Auto-Fire for Satellites/WPs

Seawolf

- I certainly agree with all those issues - the exact same ones I have with PD weapons currently, but some reaction fire is better than none for main guns (i.e. no fire b/c my sat has been blown away). I was just trying to make do with what we have to work with in terms of undocumented and querky abilities.
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Old December 22nd, 2000, 12:47 AM
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Default Re: Auto-Fire for Satellites/WPs

Tampa,

Op fire is being considered but it is currently causes many problems in the game.

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