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Old June 9th, 2003, 02:47 PM
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Default Re: The Misadventures of the Missed Adventurers

(ooc: RL and other interests have crept into my time schedule, so I'll do more lurking than posting here for a while.)

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Old June 9th, 2003, 06:55 PM
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ooc:[this is bad. i'm having an allergy attack. i'll try to cudgel something together. brain stuffed.]
as narp, jack and d. cross the threads, narp pays attention to his balance, jack pays attentions to his spell, and d. studies the construction and mutters obscure notes to himself. at the far end, they find a long cave, lighted magically, with a clay golem at the far side, covered in runes, blocking any view of what might be ahead. at the sight of the companions, the golem charges. D. attempts a dispell spell, but the golem ignore's it completly. as completly as it ignores narp arrow, which skips off it to the side. narp's bow looks even more worn. narp draws his sword and trys to keep it busy.

ooc:[the golem's supposed to be a puzzle. magic and sword together. i can't think of a creative way to kill it, though.]
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Old June 9th, 2003, 08:27 PM
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Default Re: The Misadventures of the Missed Adventurers

ooc:[Magic AND sword, hmm? I think we can arrange that.]
"Hey Narp - the golem seems to have a limited quantity of energy - every time you hit it one set of runes strengthens and another weakens, but it doesn't Last long. It seems to be re-routing its power from magic protection to physical protection as needed. The same thing happened in reverse when D tried his dispel. Narp, if you will keep pounding away on it; D, if you will wait just a moment to try your dispel again. Oh, and you might want to shade your eyes for this."
Jack squints
"Soleil Chaud"
At Jack's words, the room brightens up like noon at the Sahara, and just as hot - it seems Jack is trying to bake the golem away. The golem shifts some of its energy to compensate.
ooc:[David, as you won't be talking for a while, you won't mind if I have your character do something, I hope]
Taking that as his que, D hits the golem with a dispel again. Distracted by Jack's spell, the golem's routing runes crumple, and it loses its ability to shift energy to compensate; now it is stuck with all of its energy in magic-defense mode.
"Okay Narp - your sword should work now."
ooc:[Sufficient?]

[ June 09, 2003, 20:26: Message edited by: Jack Simth ]
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Old June 9th, 2003, 09:35 PM
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Default Re: The Misadventures of the Missed Adventurers

ooc:[yep. ugh. post later. feel horrible now]
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Old June 9th, 2003, 09:49 PM
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Default Re: The Misadventures of the Missed Adventurers

ooc:[Hope you get to feeling better.]
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Old June 9th, 2003, 09:51 PM
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ooc:[as long as i don't think much it's bearable. lets see...]
narp swings at the golems neck, decapacitating it. the golem still holds together, though. thinking fast, narp aims at the spot where the anti-magic runes glow the strongest, and puts a big ragged line through them. magic flares out in a big light before it's re-routed, but it's to late. the golem doesn't have enough magic to defend against the physical wounds and the magical heat. quickly collapsing and drying out, the golem turns into a pile of dirt on the floor, revealing the end of the cooridor.
at the end of the cooridor is a mage, behind him is a stone wall. he looks like a mage, he has a robe like a mage, and it looks like a mages robe.
"i have a proposition for you." he says. "in an underground labrynth, gaurded by traps and monsters needing both a fighter and a mage or two, are some spheres of stability. these spheres will stabilize the area in five miles around you. even with my great power, i can only manage a mile's radius. my proposition is this: i will give you certain items to ease your journey as well as provide you with a dimensional door there and back. in return, one of the spheres is mine. now, the dangers in this labrynth are greater and more than what you have faced now, but, i am in a hurry and you are the only adventureres for fifty miles. what say you?" outside the cavern, the lurking wolf has heard every word, due to magic done by the mage. originally, the wolf was startled and ready to run, but his innate curriousity kept him there. now, the wolf hear's, for his ears alone: "and what about you? a sphere of stability would be of use to a wolf, and i would even fashion something for you to carry it with."
back to our intrepid hero's:
narp says "why shouldn't we attack you? you tried to kill us."
"your attacks would be futile. besides, you where in no danger. well?"
"then my second question is, why didn't you get them yourself?"
"a dimensional door cannot be opened from within the labrynth. even your skill at teleportation would be futile, jack. now, please, confer."
the mage dissapear's, although nobody has any illusions of privacy.
narp says "i don't trust him. but i do want one of those sphere's. and, if we get the spheres, he has to get us out. but, he could kill us. but, there's danger in every adventure."

ooc:[it sounded like a wizard with a quest cave, but i didn't want to do a normal wizard with a quest. i've tried to leave an uncertain impression over wether this ones good or evil, although i suppose we'll find out later .]

[ June 10, 2003, 20:00: Message edited by: narf poit chez BOOM ]
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A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
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Old June 10th, 2003, 09:53 PM
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Default Re: The Misadventures of the Missed Adventurers

ooc:[yep. update.]
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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