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April 12th, 2001, 10:02 PM
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First Lieutenant
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Join Date: Jan 2001
Location: Randallstown, Maryland, USA
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Re: Patch wishlist
That first one is a good suggestion. I never understood why the cargo capacity was effected by the planet type. And why can the population be so large?
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April 13th, 2001, 01:02 AM
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General
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Join Date: Feb 2001
Location: Pittsburgh, PA, USA
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Re: Patch wishlist
quote: I never understood why the cargo capacity was effected by the planet type. And why can the population be so large?
I imagine the cargo limits are mainly for play balance. Why do you think the populations are too large? I've wondered why they weren't larger. An average rock/oxygen Homeworld only holds 4000M, but the current population of Earth is already over 6000M, and the most common estimate I've seen for the maximum Earth can support is 10000M.
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Cap'n Q
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Cap'n Q
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April 13th, 2001, 01:09 AM
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Sergeant
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Join Date: Feb 2001
Location: Belmont, CA USA
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Re: Patch wishlist
Make an option in the Colonizing window to list planets by distance from homeworld.
[This message has been edited by Devnullicus (edited 13 April 2001).]
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April 13th, 2001, 02:51 AM
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Second Lieutenant
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Join Date: Jan 2001
Location: Eldersburg, Maryland, USA
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Re: Patch wishlist
On domed worlds the population seems to large, homeworlds actually do seem somewhat underpopulated. Must be a pretty big dome 
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April 13th, 2001, 03:09 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Patch wishlist
quote: On domed worlds the population seems to large, homeworlds actually do seem somewhat underpopulated. Must be a pretty big dome
The icon is a single dome, but in "reality", each city or even house could be domed individually, and that would add protection against space bombardment.
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April 13th, 2001, 03:25 AM
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Second Lieutenant
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Join Date: Nov 2000
Location: West Coast - USA
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Re: Patch wishlist
quote: Question asked by capnq : 53) Surrender not based on score. What else could it be based on? The AI has to have some criteria to decide with.
This would have to be worked out and I think it is a difficult problem. Maybe a rating system is established that tallys points based on the current situation and what has happened or not happened to the ai - similar to the politics system where certain actions adjust the anger level of the AI. Maybe all the AIs planets must be blockaded, the number of battles its lost, planets destroyed, ships destroyed.
Several things could be done - just one of the problems with basing surrender on a high score is that when one of your planets rebel - they also inherit all of your tech. When your opponent can see that rebelled planet - they can demand its surrender,and it will surrender to them- then your opponents gains all of Your tech from that new empire - its a bad hole in surrender. Empires shouldnt surrender unless there is military pressure being placed against the empire and it faces certain extinction.
An empire you are not even at war with should not surrender to you just because you have the highest score.
[This message has been edited by AJC (edited 13 April 2001).]
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April 13th, 2001, 03:21 PM
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Major
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Join Date: Dec 2000
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Re: Patch wishlist
quote: Originally posted by dogscoff:
Populations move by themselves- A small percentage of a population's growth on a planet represents immigration from nearby planets.
This could work for nearby allied worlds as well - After all, any country in the world today has a small population of resident foreigners from friendly countries.
What do you think?
And sometimes that small population of resident foreigners are from not-so-friendly countries. Maybe allow members of enemy races to "immigrate" (read: escape from their oppressive empire into your glorious empire). These immigrants cause unhappiness when they move in - you know, the typical "stinkin' illegal immigrants coming over and taking OUR jobs" kind of attitude.
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